Vanguarda
Member
Do make the video man! Take your time, I find really nice to see how other players deal with the combat mechanics!yeah, im come from M&B where you have to move like a fucker to swing fast. Bad habits =D.
Also the block fails, yes, but taht doesnt mean the Blocking doesnt work. If you make a feint and the AI takes the bait, it will try to make a reaction, but since the reaction comes right before the next blow then it hasnt time to recover to recibe the attack.
Ill try to make a video with my best movez, but that might take time S=.
I find the parrry more unreliable when I'm using weapons that has polearms set of animations. The worse one is the animation to parry left-to-right attacks, where the parry animation is your char kinda raising the weapon in a funny angle, and the head of the weapon goes down to his feet. Seriously man try it out, idk how to make that parry animation work, I try to angle my char with the mouse + footwork but that only seems to make things worse.I haven't really had some of the problems you described, not to say that they don't exist just that I think it depends on the situations we're in. I've occasionally had parries fail but that was only up against people using polearms, I managed to parry and hit their pole but the head of the polearm is still close enough to whack me some.
In general I find that moving away from an incoming attack isn't always the best move. If you're in a really bad position and don't have time to get away I usually block while moving into their swing. If the block doesn't work it still mitigates the damage somewhat as you intercept the hit before it reached it's full power.
As I played more, I see now that range is a big thing in parrying. Most of the parryies that work, are against attacks that would hit me with the very tip of the weapon. Also the attack must not be aimed at my body, but at my arms/weapons. This situation is also where the "chamber" technique usually works.
Idk man, in the end I feel like we should have a bit more of control over the parry you know. I want it to be MY fault that a parry didn't work, not the game deciding for me when my parry should work or not. Feels arbitrary sometimes.