the0thMonkey
Member
So, while reading the Wikipedia article on quests the other day, I was shocked to find that up to this point all quests in video games can be broken down into four categories. Kill, delivery, gather, and escort. This seems wrong.
While we know some facts about how quests will be handled in Sui Generis, e.g. quest items will not be tagged and NPC quest behaviour will be very dynamic, I intend this thread to further explore the subject. I feel that the player should be able to accomplish more than just killing, delivering, gathering, and escorting. When you look at it, these are all quite menial tasks. Occasionally enjoyable, but menial on the whole. As people, we can definitely offer more than this traditional quest structure affords us.
Therefore, I'd be interested in hearing what original ideas you have for quests (preferably consistent with what we know about the world of SG), perhaps examples of when quests were done well, or particularly memorable ones from other games or media. The devs of course have no obligation to use anything we suggest but if it acts as inspiration, all the better! Naturally, if the devs also want to slip us some extra information, we're all ears!
Begin!
While we know some facts about how quests will be handled in Sui Generis, e.g. quest items will not be tagged and NPC quest behaviour will be very dynamic, I intend this thread to further explore the subject. I feel that the player should be able to accomplish more than just killing, delivering, gathering, and escorting. When you look at it, these are all quite menial tasks. Occasionally enjoyable, but menial on the whole. As people, we can definitely offer more than this traditional quest structure affords us.
Therefore, I'd be interested in hearing what original ideas you have for quests (preferably consistent with what we know about the world of SG), perhaps examples of when quests were done well, or particularly memorable ones from other games or media. The devs of course have no obligation to use anything we suggest but if it acts as inspiration, all the better! Naturally, if the devs also want to slip us some extra information, we're all ears!
Begin!