Recent content by Madoc

  1. Madoc

    Exanima 0.9

    It's finally here, our biggest and grandest update yet. We go deeper still into the underworld on the heels of a recent disturbance to discover its source. Explore a huge new area to discover its secrets and face formidable foes therein. Unlock new powers as you traverse redesigned locations and...
  2. Madoc

    Exanima 0.8.5 beta test

    OVERVIEW We've made extensive changes to major game systems to support some new and upcoming features and content, we've also made several important engine improvements and fixes. This test release is to make sure everything works as intended, get some early feedback and tune the new systems...
  3. Madoc

    Exanima 0.8.4

    Since our last update we've made some major improvements to core gameplay systems and many incremental changes and additions based on feedback and our own goals. There's also some nice late content additions for arena. Our next update is entirely story focused, so we wanted to wrap all this...
  4. Madoc

    Exanima 0.8.3

    The game has undergone extensive changes and received many updates on the beta branch over the past year or so, but it's finally time to bring it all into the main branch again. There's really a lot to cover here even if we just focus on the big stuff, so please bear with us. ITEMISATION...
  5. Madoc

    Coffee Diary 26/7/21

    Another procedural greatsword screenshot was requested.
  6. Madoc

    Coffee Diary - Monthly Special 01/04/21

    As part of our development updates for the beginning of each week, we've decided to start a series of posts at the beginning of each month which talk about slightly longer term features that we're working on. This month we're going to talk a little about monster abilities. We've mentioned...
  7. Madoc

    Coffee Diary 29/3/21

    I didn't even finish reading the first paragraph of this and I'm so done. What the actual fuck are you on about? I work 14 hours a day 365 days a year and I take it upon myself to engage with the community too. You're not listening to anything I'm saying, just wasting my fucking time. Have some...
  8. Madoc

    Coffee Diary 29/3/21

    @Midcal9 At this point I'll admit I'm only reading fragments of this, but your critique as far as I can understand seem to amount to minute differences in grip length, which is a (literally) random little detail in a system which scales these things to suit different weapon types and for...
  9. Madoc

    Coffee Diary 29/3/21

    Obviously there's a bit of a communication barrier here, because honestly no, I have no idea what it is that you think we should change. The swords are proportioned according to real historical examples, the example you linked above wasn't something I tailored to your preference, it was a...
  10. Madoc

    Coffee Diary 29/3/21

    We'll be fine tuning stuff like opacity once it's in game and we see how it interacts with different environments, we'll see what we settle on, this was pretty arbitrary. The X actually only appears when you pin these windows, as they otherwise close just by moving the cursor away. It's really...
  11. Madoc

    Coffee Diary 29/3/21

    Where are you getting these supposed measurements from? On average the swords have a 12cm grip, to fit around gauntleted hands without clipping, the blades are on average just over 80cm. These numbers vary a little, but not all that much, and everything in our game is a bit larger than in real...
  12. Madoc

    Coffee Diary 29/3/21

    I thought I perhaps didn't have to explain things further, but currently we're using a shared component pool for completely different sword types. We're aware some of the pommels should only appear on some types, and we do plan to at least separate the pools before going live with them, but...
  13. Madoc

    Coffee Diary 29/3/21

    This is still our very first iteration of arming swords, there are numerous adjustments we still want to make, but we haven't made any yet. We are focusing on making the systems functional and covering a massive range of weapons, not fine tuning individual assets. Even so, I'm assuming you're...
  14. Madoc

    Exanima 0.8.1.7 Beta

    This patch reintroduces the markets and their corresponding sewers, fully remastered. The beta now includes all 10 zones and all content. There's also some GPU performance improvements, new sound features, more improvements to existing assets and fixes to various issues old and new. Changelog...
  15. Madoc

    Exanima 0.8.1.6 Beta

    Been a super busy week and we wanted to get an updated beta out before it's over. We've finished updating the sewers for the new renderer and they are in again, some nice new features to make the new itemisation feel more complete and there's a whole lot of fixes and improvements. Cumulative...
Top

Home|Games|Media|Store|Account|Forums|Contact




© Copyright 2019 Bare Mettle Entertainment Ltd. All rights reserved.