I can now reliably get through all the practice arenas. Victory is still not guaranteed, but I have much more reliability now. I still feel the new AI is an improvement. I feel like I have better control over my weapon now, and am better able to make sure of feints and other techniques. Oddly...
That anything smaller than a long sword could out-right block an overhead pole-arm or hammer blow is dubious. Even a quarter staff coming down is still likely to plow through your guard and smack you in the head. Unless you charge into it and block closer to their grip/guard, it's not going to...
I'm actually finding the combat...improved? I certainly find it more difficult. It's been a long time since I played prior to this patch, but before all I had to do was bait them with near-miss swing then clobber them on the backstroke. I have to include much more variation in my attacks now...
The absence of a Stamina bar was a surprise to me when I began playing. I take it none of you have ever played Severance: Blade of Darkness? That was an excellent midevil fighting game on PC circa 2000 or so. Your stamina bar was depleted by activity, with larger weapons draining more. Some...
I've done the exact same thing. Visions of Ken from Streetfighter, lol. It's brutal when it connects. I have had the opposite experience from what many posters have said here about height though. My 0/100 X/Y build tends to swing exactly at face level. Almost all of my punches land squarely on...