Recent content by Stupidity

  1. Stupidity

    What Mod Would You Make?

    Probably just a content MOD that expands an unappreciated class or build. Like items, missions and skills for Druids/Necros/Shaman Or a new Biom Mod that adds primal forests/swamps, faerie rings, volcanic zones or whatever. Populated by re-textured enemies with new stats and abilities. Maybe a...
  2. Stupidity

    Content, for now...

    Content, for now...
  3. Stupidity

    Prelude Alpha Release

    Nice, Good to see progress being made
  4. Stupidity

    Waiting for updates

    Waiting for updates
  5. Stupidity

    Inspiring Fear

    Especially combined with the element of unpredictability a procedurally generated dungeon gives you. It would be great if SG's dungeons be generated to be unpredictable and atmospheric. A very good point. I was also thinking more along the lines of creating a horror atmosphere and using the...
  6. Stupidity


    No problem I'm just glad your avoiding the rushed release pitfall
  7. Stupidity

    Otherworldly metals and materials

    Game needs Ghost/Spectral Weapons Really difficult to get but effectively weightless, gives off light and armor piercing
  8. Stupidity

    Inspiring Fear

    Ha, its been a long time but since I started this thread but I should reply to your guys excellent posts. Awesome idea, wall climbing enemies would work so much better in this game than most. Another great idea! Random encounters with other adventurers or civilians in dungeons could add...
  9. Stupidity

    New Public Video

    Brilliant! I suggest that in your next video you show off a little more. That falling guard and the tripping over the chair were the highlights of the film. In the next video you should have the main character doing controlled falls off ledges and actually knocking down opponents. It would...
  10. Stupidity

    New Public Video

    Awesome Thanks Unit attacks really need some more realistic movement, balanced stances and attack chains would add a lot.
  11. Stupidity

    Making people surrender

  12. Stupidity

    Stats and combat AI

  13. Stupidity


    That seems the simplest way. Just add some situational behaviors like, ambushing, opportunistic attack, determined assault and frenzied. I'm surprised more games don't have a system like that.
  14. Stupidity


    I agree with OP. The shallow nature of monsters/animals in 99% of games always bugged me. It breaks immersion when wolves are waiting patiently right beside orcs and skeletons to attack you. Monsters should react to you and each other according to their nature not just attacking anything they...
  15. Stupidity

    New Environment Artist

    Nice, Leonid seems like the perfect person for the job. Always great to see historical inspiration in games.


© Copyright 2019 Bare Mettle Entertainment Ltd. All rights reserved.