chosenpredator
Member
http://www.polygon.com/2014/3/21/5534258/ken-levine-next-projectImagine an RPG. You wander into a village and strike up a conversation with an orc blacksmith. You understand that he has three main passions, which include a devotion to the old gods, a romantic interest in another NPC and an utter loathing of elves.
From this point on, everything you do that addresses the orc's passions affects how he feels about you, and the ways he will interact with you. If you decide to go on an elf murder spree, he may give you bonuses. If you marry an elf, he may try to kill you.
Other orcs in the village, known as "stars" in Levine's demonstration, behave in much the same way. Each has his or her own passions. They are not always aligned.
Essentially, this game is all about worrying over other people's feelings. The way the stars view you shapes how lesser NPCs, like village grunts and guards, view you. They create a kind of macro village feeling about you.
Naturally, there are other villages and other NPCs, so the strategy in this world is going to be all about playing characters off against one another, and picking friends and enemies.
Levine said that this can get really interesting when the player is given emotionally fraught decisions. Perhaps you have the option of marrying a character who has access to great riches, but is kind of a jerk. There is another suitor who is lovely, but offers little. The choice you make lies somewhere between emotional fulfillment and strategic thinking. Of course, you can go back and choose differently in later play sessions.
Do you think we will see something like this for Sui Generis? I am already greatly impressed by the combat in this game and the similarities with Ultima but i really like what ken said here it's something i really feel more rpg need.