Cepheiden
Member
I recently read about your changes to the AI and the progress you made on it.
However, I wonder if there will be different AI levels based on the type of enemy?
As in a Farmer that picked up a sword will be less experienced and smart in attacking you than a soldier. Maybe not just having more openings but also having clumsier / simpler / slower animations.
Many games make that mistake that every enemy fights you the same way no matter who they are. For example Gothic, even though it was a great game, after getting used to the way people fight, every fight against any human was the same.
This also goes for animals and monsters. Didn't hear anything about them in Sui Generis so far, but I hope they also won't just attack you on sight and have some unique behaviour.
Also while I am on it: I saw that the quality of armor is represented by those dots or half dots. I don't know about the numbers behind that, but it seems a bit restrictive. Restrictive as in not allowing for many different items, since they would all be mostly the same, stat wise. I realize you said this game is not too focused about loot, hence the armor mechanics. However it might be worth considering adding a little bit more flexibility since most people love treasure.
However, I wonder if there will be different AI levels based on the type of enemy?
As in a Farmer that picked up a sword will be less experienced and smart in attacking you than a soldier. Maybe not just having more openings but also having clumsier / simpler / slower animations.
Many games make that mistake that every enemy fights you the same way no matter who they are. For example Gothic, even though it was a great game, after getting used to the way people fight, every fight against any human was the same.
This also goes for animals and monsters. Didn't hear anything about them in Sui Generis so far, but I hope they also won't just attack you on sight and have some unique behaviour.
Also while I am on it: I saw that the quality of armor is represented by those dots or half dots. I don't know about the numbers behind that, but it seems a bit restrictive. Restrictive as in not allowing for many different items, since they would all be mostly the same, stat wise. I realize you said this game is not too focused about loot, hence the armor mechanics. However it might be worth considering adding a little bit more flexibility since most people love treasure.