Gsprfdude
Member
I was curious as to whether or not players would be able to gain some kind of reputation within Sui Generis. Maybe players would have a stat-page with information about your character as well as "titles" you've earned. I.e. maybe you're known for being charitable and would be known as "________ the Generous" or "________ the King of Beggars". Likewise you might get negative ones. Maybe you went a little klepto and stole everything that wasn't nailed down, you might be known as "________ of the Sticky Fingers".
This could also tie in somewhat to the feature of respawning after you die. Maybe some religous zealots spot you die and then a day from then see you walking the streets completely healthy. At that point it's possible for people to consider you a "divine being" of some sort. The opposite is true as well, as you could easily be seen as a "demonic being" by these same people based on your actions.
All of these things could lead to pros and cons for your character within the game world. Maybe your demonic reputation causes a religous sect to revile you and send a reknowned crusader out to kill you. A less pious religon might rejoice in the coming of a "demon" and send envoys to it's reclusive members to provide aid to the player. Maybe your reputation as a bandit catches up to you when "Joe the Slayer of Worlds" a legendary bounty hunter comes to claim your head.
This was probably a little long-winded but I think it conveys what I'm curious about. A dynamic relation between the players and the world that changes often based on what you've done and who has witnessed your actions.
This could also tie in somewhat to the feature of respawning after you die. Maybe some religous zealots spot you die and then a day from then see you walking the streets completely healthy. At that point it's possible for people to consider you a "divine being" of some sort. The opposite is true as well, as you could easily be seen as a "demonic being" by these same people based on your actions.
All of these things could lead to pros and cons for your character within the game world. Maybe your demonic reputation causes a religous sect to revile you and send a reknowned crusader out to kill you. A less pious religon might rejoice in the coming of a "demon" and send envoys to it's reclusive members to provide aid to the player. Maybe your reputation as a bandit catches up to you when "Joe the Slayer of Worlds" a legendary bounty hunter comes to claim your head.
This was probably a little long-winded but I think it conveys what I'm curious about. A dynamic relation between the players and the world that changes often based on what you've done and who has witnessed your actions.