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  1. V

    Interesting weapons

    Bibidibop, I agree completely. It's one of gaming's greatest flaws; they make everything too generic and streamlined. I understand that it makes it easier to produce and balance, but it really takes out realistic styling. Most games require set animations for everything, so it would likely...
  2. V

    Interesting weapons

    The German Zweihander, my favorite melee weapon. They can adapt to nearly any situation (aside from ranged combat. However, Cold Steel demonstrated the sword being thrown like a spear, piercing a steel hood). It's one thing I haven't seen a game do: individual weapon stances/grips. The...
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    Wounds, Limbs and Gore

    the0thMonkey, I hadn't read that. Thank you for that information. If there is a system and lore, I can get behind that. Thanks, Michael
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    Wounds, Limbs and Gore

    the0thMonkey, These are all incredible points. Personally, I'd opt for perma-death. If you die, you die. If you get knocked out you have a chance to awaken depending on your injuries and if your foe leaves you to die, or if they deliver a coup-de-grace. If you lose a a limb, you'd better get...
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    Wounds, Limbs and Gore

    Readers, I completely agree with Verva, it is completely ruin the immersion for me. It is very unrealistic. The only way I could see something like that working is if magic of some sort was involved. Magic like that would be incredibly unnatural, and likely drive fear into the common folk. It...
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    Principles of running

    the0thMonkey, Thank you for the sentiment. I try to be as clear and concise as I possibly can, while trying to remain as to the point and monotonous as I can to prevent readers from misconstrued conclusions. I've found it to be the best method to prevent hurt feelings, flame wars, and...
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    Principles of running

    Readers, I'd love to see various movement methods... My biggest thing is that I've never personally see it done in a game that isn't over-the-shoulder third person, or first person. How hard will it be to control a double tap of D to dodge right? How hard would it be to accurately transition...
  8. V

    Principles of running

    Readers, Sorry, but I failed to communicate my ideas on running in my previous post, having instead gotten myself embroiled in the age old armor discussion. When a person runs, they don't start out going as fast as they possibly can. It takes time to build of speed. Encumbrance affects how...
  9. V

    Principles of running

    Readers, First off, HELLO! My first post, Pardon me. Back to topic; It's of my belief that armor should affect how well damage of various types are absorbed. Quality (worksmanship/materials) of the armor should determine how well. Armor should also be a status symbol. The lowly peasant whom...
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