A couple of observations about keybinds

Rangoon

Insider
I know this is not a release version, but maybe these will still be helpful:

1. when rebinding keys, you cannot assign a key that is already assigned, which makes it a chore to rebind WASD to ESDF. I had to think two steps ahead to figure out which keys to rebind first in order to allow them all to be rebound (can't just go in order from top down).

2. after rebinding my movement keys to ESDF, I found that rotating objects still require WASD.
 
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