Vanguarda
Member
Hey guys! I'm new at the forums, but I played this game for at least 80h now. I guess this is not nearly enough time to really master the game mechanics, so this is the point of view of someone who still needs to git gud, but I wanna share it with you guys and know what you think.
I find this game's melee mechanics inconsistent. For example the parry mechanic. I play in practice mode with no armor, tall character and medium body type using the voulge. Seems like my opponents have a real hard time parrying the overhead attack, because you can aim it at their shoulders or legs/feet, and there is no way to adjust the parry animation properly.
Thing is, parrying is unreliable to the point you shouldn't really use it, only real defensive manuever is the small dodge and the big dodge it seems, because deppending on the swing arc, you will not be able to parry because you can't angle it.
It happens to me as well. Playing with the voulge is basically dodge spamming, because if I try to parry anything, the attack might come from a funny angle that I can't do fuck all about
I feel there are 2 major problems with parry: 1, the animation is not strong enough, sometimes you overhead with a voulge, your opponent parryies it but take hit to the face anyways. 2, you can't angle the parry, making attacks that comes from below like some horizontal swings, or overheads aimed at the leg/feet or shoulders really unreliable to deffend from.
This problem happens with shields as well, because of the precision and force you can put on a stab, the shield person can parry your attack, but the shield kinda deflect it and hit the person in the head/shoulders/arms/legs. Also happens with horizontal cuts sometimes.
So I ask, am I missing something? Really, I loved the idea of the game, its kinda revolutionary even if you think about it, and its also very fun tbh, but this inconsistent parry thing forcing me to dodge all the time is kinda frustrating
I find this game's melee mechanics inconsistent. For example the parry mechanic. I play in practice mode with no armor, tall character and medium body type using the voulge. Seems like my opponents have a real hard time parrying the overhead attack, because you can aim it at their shoulders or legs/feet, and there is no way to adjust the parry animation properly.
Thing is, parrying is unreliable to the point you shouldn't really use it, only real defensive manuever is the small dodge and the big dodge it seems, because deppending on the swing arc, you will not be able to parry because you can't angle it.
It happens to me as well. Playing with the voulge is basically dodge spamming, because if I try to parry anything, the attack might come from a funny angle that I can't do fuck all about
I feel there are 2 major problems with parry: 1, the animation is not strong enough, sometimes you overhead with a voulge, your opponent parryies it but take hit to the face anyways. 2, you can't angle the parry, making attacks that comes from below like some horizontal swings, or overheads aimed at the leg/feet or shoulders really unreliable to deffend from.
This problem happens with shields as well, because of the precision and force you can put on a stab, the shield person can parry your attack, but the shield kinda deflect it and hit the person in the head/shoulders/arms/legs. Also happens with horizontal cuts sometimes.
So I ask, am I missing something? Really, I loved the idea of the game, its kinda revolutionary even if you think about it, and its also very fun tbh, but this inconsistent parry thing forcing me to dodge all the time is kinda frustrating