Character Replacements

MrIdontKnow

Insider
I don't think this is going to be a Korean MMO. Haha and how does monetary status affect your mettle as a gamer? Besides, I could pay for the server access, and grief you even worse when I murder everyone. I get the idea, but imagine if you could kill NPC's in WoW?
Korean MMO? I think you think I mean pay to win, I'm basically saying there should be servers that only certain people can join, but everyone can join the games servers, some should be for certain people, not that there better, or worth more, but prefer a different style of gameplay.
 

hredthel

Insider
Korean MMO? I think you think I mean pay to win, I'm basically saying there should be servers that only certain people can join, but everyone can join the games servers, some should be for certain people, not that there better, or worth more, but prefer a different style of gameplay.
I can't see it being feasible IRL. People can't be trusted haha.
 

Tony

Insider
Well, lets take a look at the facts. Bare Mettle = small team with limited resources. Hosting and maintaining public servers would cost them quite a bit of money and resources. There is not going to be a monthly subscription fee and there is not going to be a cash shop for Sui Generis. They've even said that DLC and additional content for the game will be free after release. I see no way for them to host public servers (from a business standpoint). Also, they've said multiplayer will be an additional feature they'll add if time permits. Since the base game design is around single player then it's a good bet that if they do add multiplayer that it will be a "host your own server" design.
 
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Rob

Moderator
Just think of how great the engine would work for dancing Gangnam Style. ;)
Maybe there could be some sort of "god spell" that forced everyone in the game world instance (whether in multiplayer or not) to drop arms and dance Gangnam Style for a bit. Modders???
 
A problem with the realism that comes with permadeath for NPCs is that the world would need to support a similarly realistic number of NPCs. Take Skyrim for example, if there were no important NPCs and NPCs didn't respawn on a regular schedule, it would take about a week to kill everyone in the game. I'm intrigued as to how BME will handle this.
 

Rob

Moderator
A problem with the realism that comes with permadeath for NPCs is that the world would need to support a similarly realistic number of NPCs. Take Skyrim for example, if there were no important NPCs and NPCs didn't respawn on a regular schedule, it would take about a week to kill everyone in the game. I'm intrigued as to how BME will handle this.
I'm pretty sure that if you killed all of the NPCs... then they'd be dead. Simple as.

And if you we're in a multiplayer doing that, and people found out, you'd be dead pretty quick too.

Of course, you can start a new game with your character.
 

BrecMadak

Insider
Maybe they should make most npcs really strong, even with some drawbacks like random curses (considering implemented) that would give you a trouble long enough, so that a player oughtta think twice before attacking. By this, players would be more discouraged, and hesitant.
 

SergeDavid

Insider
So you kill a shop keeper and steal some of his stuff in the night and leave town. His wife wakes up to find him dead in the shop and is devastated in her grief. Other towns folk take her into their houses and a hunt goes on for the shop keepers killer but to no avail as you are off somewhere far away in a cave killing skeletons. The widow now wonders aimlessly during the night until one night she kills herself in grief. As you finally wonder back to the town a new shop has opened a few doors down to the abandoned house. The villagers say of a sad story of a widow's ghost that still roams the streets at night searching for peace.
 
So you kill a shop keeper and steal some of his stuff in the night and leave town. His wife wakes up to find him dead in the shop and is devastated in her grief. Other towns folk take her into their houses and a hunt goes on for the shop keepers killer but to no avail as you are off somewhere far away in a cave killing skeletons. The widow now wonders aimlessly during the night until one night she kills herself in grief. As you finally wonder back to the town a new shop has opened a few doors down to the abandoned house. The villagers say of a sad story of a widow's ghost that still roams the streets at night searching for peace.
If only...
 

Cooper Holt

Insider
Definitely no spawning of new characters. Perhaps another pre-existing character may take over the shop. Nothing should be taken too lightly... At least you can keep your character and create a new world instance, you might find this handy :D
What if that shopkeeper's son wants to take over the shop but has no experience? If he took it over, then you could probably haggle with him easier. One thing leads to another, right? ;)
 

SergeDavid

Insider
What if that shopkeeper's son wants to take over the shop but has no experience? If he took it over, then you could probably haggle with him easier. One thing leads to another, right? ;)
The shop keepers son "if children are included" is left parent-less and winds up in a sweat shop, in the hours of pain and abuse he is cruelly molded into a hateful man who leaves the shop but with his disposition in life he winds up becoming a petty thief who joins a gang of bandits. An alcohol addiction kicks in and he spirals down as he blames the world for his outcome in life. After killing his first innocent (a woman of questionable repute) in a drunken rage he runs for the hill from the bar he was staying at where the rest of the band are arrested, found out for their deeds and hung. Alone he wanders into a mercenaries camp where he joins up, the leader of this band is gathering those disinclined with the current regime and after a few weeks and having the alcoholism beaten out of him he starts getting into good stead with the mercenary leader. Some time passes and the mercenaries preform hit and run actions against the capital by robbing supply caravans for nobles to redistribute the wealth. They are mostly based in a forest off the town of Loxlie. He is now looked upon by the common people as a hero against the evil over taxation of the ruling cast to fund their war. A bounty is placed upon his head and one day an older man wonders into his now forest village of Shurwood. The stranger has known battle and has the power among him as he holds a ball of enchanting light on his staff. The the shop keeper's son who has sunken to the furthest low and is now praised as a hero now unbeknownst to both of them faces his fathers killer. As they raise swords The dog of the Imperium, magic wielder, and general of the Ridomier (player) now faces the hero of the common people and the leader of Shurwood's Mercenaries, Bruce Wayne (shopkeepers son) in a battle to the death.
 
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Cooper Holt

Insider
The shop keepers son "if children are included" is left parent-less and winds up in a sweat shop, in the hours of pain and abuse he is cruelly molded into a hateful man who leaves the shop but with his disposition in life he winds up becoming a petty thief who joins a gang of bandits. An alcohol addiction kicks in and he spirals down as he blames the world for his outcome in life. After killing his first innocent (a woman of questionable repute) in a drunken rage he runs for the hill from the bar he was staying at where the rest of the band are arrested, found out for their deeds and hung. Alone he wanders into a mercenaries camp where he joins up, the leader of this band is gathering those disinclined with the current regime and after a few weeks and having the alcoholism beaten out of him he starts getting into good stead with the mercenary leader. Some time passes and the mercenaries preform hit and run actions against the capital by robbing supply caravans for nobles to redistribute the wealth. They are mostly based in a forest off the town of Loxlie. He is now looked upon by the common people as a hero against the evil over taxation of the ruling cast to fund their war. A bounty is placed upon his head and one day an older man wonders into his now forest village of Shurwood. The stranger has known battle and has the power among him as he holds a ball of enchanting light on his staff. The the shop keeper's son who has sunken to the furthest low and is now praised as a hero now unbeknownst to both of them faces his fathers killer. As they raise swords The dog of the Imperium, magic wielder, and general of the Ridomier (player) now faces the hero of the common people and the leader of Shurwood's Mercenaries, Bruce Wayne (shopkeepers son) in a battle to the death.
Oh, okay...
 

Cooper Holt

Insider
He killed the parents of that guy just to be killed by him. If he didn't kill the shopkeeper he'd be alive! Well, he's still alive, but seeing how determined that Batman is it's not for long.:)
I understood the story, I just didn't understand why you said "actions and consequences":confused:
Also, it doesn't say that he was killed by him. :)
 

Algea

Insider
I understood the story, I just didn't understand why you said "actions and consequences":confused:
Also, it doesn't say that he was killed by him. :)
Not yet. But if protagonist hadn't killed the shopkeeper nothing would have happened. So there was a seemingly (relatively) mundane action - killing the shopkeeper and a dire consequence - the need to deal with the shopkeeper's son. Because if the shopkeeper hadn't been killed his son would take over his business with time and he wouldn't become a delinquent and then some kind of an avenger.:)
 

Cooper Holt

Insider
Not yet. But if protagonist hadn't killed the shopkeeper nothing would have happened. So there was a seemingly (relatively) mundane action - killing the shopkeeper and a dire consequence - the need to deal with the shopkeeper's son. Because if the shopkeeper hadn't been killed his son would take over his business with time and he wouldn't become a delinquent and then some kind of an avenger.:)
I'm just going to stop saying anything with a question mark in it. ;)

Anyway, I think that there should be back-up NPCs in case certain NPCs die. I'd like it if... say... an old lady was killed by a Bren troll in the village of Masonvale. Now that she's dead, she won't ask you for the special elixir of silver-sap. However, someone who replaces her after she dies would perhaps like something else - maybe her replacement wants the Bren troll who killed his aunt to be slain.
The content would barely ever die out! :D
 
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