Coffee Diary 18/11/19

Zetheros

Developer
Hey Exanimates,

Here are the notes on today's dev meeting:

-Important pathfinding changes and fixes are complete.

-Madoc has come up with a complete volumetric lighting solution, but will probably hold off implementation until after the next update.

-Madoc has been looking at updating the rendering pipeline to reduce API overhead, improving some aspects of rendering and also ease of use for artists.

-Had an in depth discussion on how to improve natural rock formations, what assets to develop and how.

-Talked about about a timeline and update format for various features and assets that we've worked beyond the current update.

-Talked about some new lighting related props an effects in the new levels.

Have a great week!
-Zeth
 

Grytzen

Member
-Madoc has been looking at updating the rendering pipeline to reduce API overhead, improving some aspects of rendering and also ease of use for artists.
Hello! Does the engine autospawn objects related to certain ground materials (e.g. stones for rocky ground materials or grass/fiolage for grassy or nature ground materials)? I have found that such futures can actually cause frustration as an artist due to stutter in production.
 

Grytzen

Member
@Zetheros

Gotcha! Thanks. Have you guys seen Steam´s LAN play feature where LAN can be emulated through Steam´s servers? Would this be useful for Exanima´s/SG´s Multiplayer?

Cheers!
 
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