Sir NotABot
Member
First off, great job devs! I'm totally hooked on this combat system. I've got 100+ hours logged, and most of it's in the Expert Arena. I hope you guys didn't get too demotivated by some of initial reviews of the game that just didn't get it. You have to put the hours into the game before you really grasp the physics and timing needed to succeed., and that's something most reviewers don't do.
I love that you are saving the game after each major section now. I still use the cheap save when I'm in the middle of a section and I really don't want to repeat everything I've done, especially when I'm about to try something dangerous/stupid, but the autosave is I'm sure a great boon to new players. Combat is definitely tightened up and feels great now. No more weird wobbly legs!
One suggestion about the arena:
Make a Custom arena option, where you can configure the number of fights, difficulty, and (most importantly) the number of opponents. The times in the game where you get ganged by multiple zombies are the most exciting and challenging. It'd be great fun to practice that scenario in the arena. Maybe throw some pillars in the arena room to add to the tactical maneuvering possibilities.
I can't wait for next phase of the game to be released!
I love that you are saving the game after each major section now. I still use the cheap save when I'm in the middle of a section and I really don't want to repeat everything I've done, especially when I'm about to try something dangerous/stupid, but the autosave is I'm sure a great boon to new players. Combat is definitely tightened up and feels great now. No more weird wobbly legs!
One suggestion about the arena:
Make a Custom arena option, where you can configure the number of fights, difficulty, and (most importantly) the number of opponents. The times in the game where you get ganged by multiple zombies are the most exciting and challenging. It'd be great fun to practice that scenario in the arena. Maybe throw some pillars in the arena room to add to the tactical maneuvering possibilities.
I can't wait for next phase of the game to be released!