fluffydino2000
Insider
What kinds of perks do we see in Sui Generis? The two examples we have are defensive fighting and dual wielding for light weapons. Do these give passive bonuses, or unlock new abilities?
We also know that a choice of preferred weapon may be a perk, what will this achieve? Does it change your characters attack style to be more suited to that weapon. Because of how the combat works, it could change the set of attack animations that your attacks pool from. Or maybe you unlock a move specific to that weapon.
That is also only for light and heavy weapons. What kinds of milestones might we see for Armour - it's been said that it will help you move in it more and make it more effective at protecting you. Is this achieved by bonuses to move speed and your general resistance. Or again do the animations improve to become more effective, do you brace yourself to make your armours strongest point receive a blow?
For shields, to you learn to bash and angle yourself to deflect ranged attacks?
For insight, are you able to cast spells with less of a charge time, or are your active spells just cheaper in terms of energy?
For concentration, do you unlock the ability to use more and more continuous powers?
For meditation, do you discover different ways of recovering focus, or do you just learn to recover it faster?
Also, how exactly do the milestone trees work? Is it branching paths, in that if you pick Aspirant option 1, you can't pick Novice options 3 or 4 because you didn't choose Aspirant 2? Or do you just pick from a group of available milestones regardless of previous choices? Also, in levelling terms, since we have a global skill total, do you go from Inept to Aspirant straight in one level, or do you level to 20 for example? Just wondering as it'll affect how limiting the global total will be.
I guess for anyone who doesn't want to speculate, which kind of perks would you prefer, ones that change part of the game (shield bash, or a stabbing attack) or artificial bonuses (+20% move speed), for Sui Generis?
Edit: if anyone was wondering where I pulled the info on the thaumaturgy skills, look here.
We also know that a choice of preferred weapon may be a perk, what will this achieve? Does it change your characters attack style to be more suited to that weapon. Because of how the combat works, it could change the set of attack animations that your attacks pool from. Or maybe you unlock a move specific to that weapon.
That is also only for light and heavy weapons. What kinds of milestones might we see for Armour - it's been said that it will help you move in it more and make it more effective at protecting you. Is this achieved by bonuses to move speed and your general resistance. Or again do the animations improve to become more effective, do you brace yourself to make your armours strongest point receive a blow?
For shields, to you learn to bash and angle yourself to deflect ranged attacks?
For insight, are you able to cast spells with less of a charge time, or are your active spells just cheaper in terms of energy?
For concentration, do you unlock the ability to use more and more continuous powers?
For meditation, do you discover different ways of recovering focus, or do you just learn to recover it faster?
Also, how exactly do the milestone trees work? Is it branching paths, in that if you pick Aspirant option 1, you can't pick Novice options 3 or 4 because you didn't choose Aspirant 2? Or do you just pick from a group of available milestones regardless of previous choices? Also, in levelling terms, since we have a global skill total, do you go from Inept to Aspirant straight in one level, or do you level to 20 for example? Just wondering as it'll affect how limiting the global total will be.
I guess for anyone who doesn't want to speculate, which kind of perks would you prefer, ones that change part of the game (shield bash, or a stabbing attack) or artificial bonuses (+20% move speed), for Sui Generis?
Edit: if anyone was wondering where I pulled the info on the thaumaturgy skills, look here.