Sorry for not answering for a long time, I was busy. I'm not going to make excuses to anyone. You may have a different opinion on this issue, and I will accept it. In any case, the developers know exactly what they want the game to see, and only they decide what will be added and what is not. I also did not experience any problems with orientation during the passage of Exanima. I want you to understand when I talked about the map, I meant Sui Generis. I can not understand why you do not like the idea of maps? This is very natural, for example, if you want to remember the place where you made the cache, you will draw a sketch. Do you think it will simplify the game? Yes it is. But not to add a card just because of this will be meaningless. This way to make the game more difficult is pointless. It is the same as to forbid the player to use any weapon, except the torch. Just for the difficulty. This comparison is exaggerated, but still. You see, I believe that Exanima, and most likely, Sui Generis, never chased, and will not chase after complexity. They pursue realism and opportunity. The reality in some place is very difficult, and in some place is easy. Therefore, sometimes for the gameplay you need to retreat from reality, but, in general, I am sure the game adheres to this line. Therefore, I do not consider Exanima "HardCore" a game. I think that hc games are those that are created precisely for the difficulty, in order to challenge the player. And if the game offers you workarounds, allows you to avoid difficulties and make your life easier, then this is not a hardcore game. It may sound strange, but I do not think Dark Souls hardcore game. Maybe Exanima is a hard game, but not hardcore. And all its difficulty is due to its realism. Therefore, I believe that we should not abandon logical and realistic things just because they make the game easier. I hope you understand me, because my English is bad, and I have to use an online translator.