World Traveling

dktne

Member
I think any sort of fast-forwarding of time is less fun than the realistic progression of time. What if travel was literally upon carriages/horses/whatever sort of travel through the space that separated one from one's destination? I don't like fast travel. I think there are so many opportunities for fun in going about traversing the very real challenge of traveling safely. This game, like other RPGs and sorts of literature, will be fun primarily for how rewarding its content is, in knowledge, in insight, in feeling. I think realistic traveling would be best.
 

Bibidibop

Insider
On making travel fun, reading Usagi Yojimbo may be informative, as he has found many exciting events by simply wandering roads. He has been on the road so long that he has even re-encountered certain people many times.

That could be an interesting element, maybe a bit like the Fallout random encounters, having interesting knights errant, priests, bounty hunters, mercenaries, demon possessed wanders, and certain average commuters, such as farmers making a trip to market, wood cutters, messengers, as well as aristocrats moving in large parties.
 

Stupidity

Supporter
I think any sort of fast-forwarding of time is less fun than the realistic progression of time. What if travel was literally upon carriages/horses/whatever sort of travel through the space that separated one from one's destination? I don't like fast travel. I think there are so many opportunities for fun in going about traversing the very real challenge of traveling safely. This game, like other RPGs and sorts of literature, will be fun primarily for how rewarding its content is, in knowledge, in insight, in feeling. I think realistic traveling would be best.
Sounds about right to me. Maybe you could even make some money traveling by hiring yourself as a bodyguard or caravan guard. Not a quest but a method of employment. Randomize the journey with weather and different enemies and you've got a great and fun way to level and make money.
 
As a team we've been a little torn over this subject but the consesus now is that we will have locations that you can fast travel between, however these are not things like towns, they are mostly well hidden (especially on the surface) and you will have to discover them first. You will not be able to travel to these locations from everywhere but only between them. We want getting lost (especially in the underworld!) to be an important gameplay element :D. We're also going to have related mechanics such as fast travelling to undiscovered or random locations and one way trips (good ways to get lost!).

As a side note valuable items will be fairly uncommon and filling your inventory is unlikely to happen quickly. You can collect lots of cheap junk but it's unlikely you will find anyone willing to buy it.
Dam! I was hoping for a least animals or ect...!But if u guys replaced it with Fansty animals its okay!!.. But Dam I was wishing for a dead horse (Don't asked WHY!)
 

BrecMadak

Insider
Weird.. I was thinking i've already put my thoughts on this issue.
"Wandering on roads" already takes me back Fallout universe, or Wizardry 8 where you may meet strangers with various conditions, other than foes. Especially escourting feauture could be expanded dramatically, and its impact greatly relies on how well environment and interaction capabilties are implemented detaily in SG.

If pastimes like escourting, being a bodyguard and such highly charming side-jobs would go interestingly on par with quests, then one could easily find him/herself to be hooked in doing stuff like these rather than rushing & trying to finish all available quests like there is no tomorrow, even it ain't possible most of the time.

Side jobs (mining, lumberjacking, camping, treasure hunting, fishing, tracking ?) would not only improve gameplay greatly within the aspect of by distracting the player to concentrate only but only on given quests, in a good way, but also make the player to feel & remind always that he/she actually has been living in a real rich & alive world.

For these reasons fast travelling will likely be the killer of those moments sadly.

And ever since the island will be relatively small, realistic travelling shouldn't be a worrying issue at all.
 

Maestitia

Insider
Fast-travel is a plague to gaming and only encourages lazy-mode gaming (fast travel, map markers etc...).
Only sort of alternative traveling I've enjoyed other than walking it myself, is paid taxi service. Where you need to spend ingame cash/resources to be traveled to another location, and even this should not be instant travel.
 

Zodeak

Insider
Sounds about right to me. Maybe you could even make some money traveling by hiring yourself as a bodyguard or caravan guard. Not a quest but a method of employment. Randomize the journey with weather and different enemies and you've got a great and fun way to level and make money.

I couldn't agree more. This reminds of the novel Cugel the Clever by Jack Vance... a great fantasy read if you're into that sort of thing.
 

Parco

Moderator
I like madocs idea for fast travel, give it a nice little story behind it and make it require a rare magical gem or something to activate it. the story could be similar to the story in stargate, an ancient race that left behind portals on different worlds, in SG, an ancient magical culture that is long gone. they were highly advanced, possessed great magic and knowledge about it, and one of the rare artifacts they left behind was weird stone plates hidden around the world, with inscription no one could translate, so no one knows what those stone plates are.

My idea for this is that the stoneplates got a hole in the middle where the gem would fit perfectly inside, and the inscription goes around the hole in circles. the gem is rare and very hard to get and is working as a energy source, and would after a while it will be drained and needs to be refilled, this way the player cant fast travel unlimited.

The way you travel between the portals are by dialing the stonetablet you want to travel to, each tablet has it own "number" and you can only travel to an already discovered tablet. The tablet you are traveling to dont need a gem to receive, when stepping through a portal you can choose to leave the gem behind, leaving the portal open but draining the power of the gem, also leaves it at a risk for being taken by thieves or other random bypasser or the gem goes empty and you will have to walk all the way back to get the gem again. or take the gem with you and instantly closes the portal.

Also like the idea of paid transport, but then the price would have to vary based on the length and how dangerous the trip will be, this would also stop the player from abusing fast travel. and for mounts, i dont see it to fit very well with sg, as mentioned before its hard to make it look good and work well with the physics in the game, if they are able to make it well i would love to see it, but rather not have it if its poorly made.
 

Omenov

Insider
I suppose mounts would useful if you temporarily joined up a band of brigands (who lent you a horse in return for riding with them) who wanted to attack some particular encampment, leading to some epic battle... would be awesome, with the physics, but I fear such things are way beyond the scope of version 1.0! Horse riding would be pretty hard to get right... but wouldn't it be great! Various PC games have tried to do it in recent years, Mount & Blade, Two Worlds 2, Assassin's Creed, Skyrim, Sacred 2 to name but a few, but nothing so far has been perfect. Apart from horse animation (which Skyrim and AC probably have best ATM IMO), one of the biggest problems is combat. I can't think of any games that have decent, fluid, useful and relevant horseback combat. That's a real challenge - I hope some game steps up to the mark at some point soon! Bring it on!!!
I agree. If you have horses to travel with we will have to be able to fight from them... I hope this game does well enough for them to continue to add content. The combat is so cool that will want it to never end. I could see some travel by ship to another large island as a expansion or even to go to a area with different monsters. It could be a row boat out to a ship and then a fast travel thing even though moving around the ocean in a ship would be awesome but undo able here. Good physics here though boat rocking back and forth while you try to fight off pirates. Anyway I know got way off travel by horse but hey I'm excited I found this game just last night. Already bought in and can't wait!!!
 

Omenov

Insider
As for the fast travel thing...I guess I'm not sure why we need a fast travel mechanic anyway...where are you headed to in such a hurry? We are not doing collection/kill quests that need to be turned in and as I understand it it's all about discovering the world. Maybe if you have a player house that you would like to hoard crap in then I could see heading home to drop stuff off. Maybe you have collected thirty seven long swords and you want to pawn them off... Is there only one sword dealer in the whole world?

Until we know if there is going to be loot worth keeping/selling or if there is any reason to get to point B in a hurry I'm not sure we need such a un-realistic mechanic. Maybe a pack animal would be cool to keep extra stuff in but again I'm not sure other than the cool factor of having a pack animal is it necessary? Just my 2 cents.

I've played a lot of games and one thing I remember is EQ 1 when you wanted to go to a dungeon that might be eight zones away to meet friends and play you had to run there...it made you feel like you were out in the middle of nowhere and other people you saw there had to make the same trip to get there. Then came the fast travel area called pok you just had to find the right portal and poof you were in that zone. To me it was easier to get where you were headed but took so much of the feeling of being way out there and it ended up ruining it for me. I only see a fast travel mechanic as pulling the world all close together and making the world seem smaller. I know some people feel they don't have time in RL to want to travel but to me it's the game. Why take the adventure out of an adventure game.
 

Omenov

Insider
"Mwahaha, you must hold your tongue Madoc, and keep your wits about you, for these crafty forum folk are silver-tongued devils who will beguile you and pull from your lips unwitting spoilers. Tread carefully, my good sir."

I'm unsure of mounted combat, because of course horses would be used to travel, and it gives the player a means of transportation to wherever they are headed, but at the same time, I've never seen riding well implemented into a game, and there have definitely been some horrendous riding physics as of late.

PS: I'm glad you plan to implement caravans. Every time I think I had a good idea to help the project, you've already thought of it first. Though, to be fair, I believe you have the advantage of time on your side.
I like the post! I just wanted to say this game with the physics play would be really cool to mount/dismount a horse or even riding along. Maybe you have to control the horse with the mouse for direction and speed and control your body to stay on with wasd. Could make for some hilarious trips. Hold on for dear life here we go....
I would rather see this kind of implementation then something away from the physics of the rest of the game. Mounts could bring in a whole new inventory of things like saddles bridles horse shoes blankets Raines bags sheaths Sorry no commas got carried away and didn't want to go fix it! I know he said they would like to do it and maybe later. I hope it can happen 8) maybe horses could be like the lone rangers horse. When you dismount he stays put then when you need him you whistle and he comes running from off screen. Then you dont have to worry about his pathing or some unrealistic shrink him down and put in pocket thing or even a summon him from thin air. Maybe even have multiple horses you find another one or kill someone with one then lead him home to your stable ( if we get player housing). Ok I guess I'm done dreaming of horses. Continue on with what you all were doing.....
 
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Un1ver5al

Member
I think fast travel should incur some kind of penalty or resource cost, similar to space games where you use a certain amount of fuel to hyperspace somewhere far away. If there is no plan to implement horses/carriages of faster-than-feet travel then perhaps you might need a particular item to fast travel - like a map/hikers boots/tent/walking stick etc. Just a basic idea, but easy to implement and develop in other ways.

I also like the random encounters that you get in some (older) games while fast traveling. Once you level up then lower level enemies won't bother you and fast traveling becomes more viable. This could also be area reactive, so some parts of the map/world will on average generate higher level enemies, keeping the game fresh as the character progresses, and also making some parts of the map harder to access at the start of the game (or at least return to easily once discovered "in game").
 

Avramovic

Supporter
Waypoints, as a mean of autosaving your current position (since it was said there isn't a conventional load/save system) would be beneficial. A big incentive would also be to put waypoints in places that are farther away from 'portals' used for fast travel, giving the player incentive to go on foot and explore the world.
 

Lathspell

Member
I like the morrowind system, where you can travel by land by paying (silt strider) , and other places that can only be reached by sea, and other places like secluded towns or small villages where you can arrive only by walking, that way you can explore around
 
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We're also going to have related mechanics such as fast travelling to undiscovered or random locations and one way trips (good ways to get lost!).
reminds me of tales of maj'eyal, wherein you are transported to a different continent on a one way trip.
 
I agree with TS. It's just terrible, when developers, that can't make really lively, unpredictable and diverse game world prefer enclose players from it by this stupid "fast travel" system. Oh, yeah, may be players dont get bored with game world more long time, but what the price? It's just fake, imitation.
I think that it's really better when you must travel on your own, by foot or using animals.
Yes, i can agree if few big cities can connect some teleport system, but only few! And it must be not for cheap price and may be not for all.
Yes, i can agree if we can rent a coach, a ship, but it must be real-time travel anyway.
Yes, i can agree that we can find rare like-a-"Town Gates" spell, but it must be very uncommon or not be at all.
And no, i can't agree that Fallout travelling system, Oblivion travelling system and s.o. it's good. It's terrible, imho.
I think that so beautiful world how in Sui Generis we must explore with close attention :)
But please, friends, you must understand, that this my personal vision, i not pretend on absolute :)
 

Lathspell

Member
I think BM team will figure out a good balanced way to make the game "explorable" without making it tedious, because let's be fair, some people in this forum are fans of videogames they spend some time to games and like me they try to complete 100% of the game, but there are also a lot of "casual" gamers which will play this game and they usually rather go straight to action instead of exploring, going around or spending time in one mission and the details around it....
 

Andrakys

Insider
Just my two cents but the issue with mounts and mounted combat also lies in the basic design of the game. For Mount and Blade, possibly the best implementation of mounted combat, the view of your character is 3rd person perspective/1st person. Not Isometric as Sui Generis seems to be aiming for. We have a more Diablo-esc view than Skyrim and this brings about (imo at least) a number of issues. Our view of the world is rather claustrophobic compared with something like Mount and Blade and the whole reason that game works so well with mounted combat is space. There is a whole tonne of space to manoeuvre around, speed up, slow down, time, adjust , avoid, etc during the combat. There is an area of suitable size for the speed that you travel and your view makes that speed manageable. Can you imagine trying to fight when you can't see your target until almost the second you need to strike? I have trouble getting my avatar to murder fat half naked guys with a huge great sword when I am moving around at a shuffle. I just cringe when thinking of trying to manage the movement rate of a horse with our limited camera view unless we zoom out to compensate and then how do you time your attack precisely with spec-o-vision dots charging dots. I agree with the gentleman earlier that said horses are more trouble than benefit at this time for the work required. The idea of a caravan that travels faster than walking pace that you physically sit on and actually do the trip, or tuk tuk style carts sure! But mounted combat is a dream for this game that I don't think is really doable. Again, this is all opinion! :D feel free to disagree :p
Love the direction this game is going and the community is seeming to be pretty decent too so far.
 
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