Coffee Diary 16/5/22

Zetheros

Developer
Hey Exanimates,

This week we finished implementing all the new damage and related mechanics and have been testing lots of different weapons in detail, tweaking things as we go. We've never really done such in depth testing before, and we noticed a lot of things haven't really been working the way they should. We've been digging deeper and revising a lot of other core mechanics, such as impact, how characters respond to hits and all sorts. Piercing damage also got reworked, with more changes we still want to do to its armour penetrating mechanics.

Testing how many different weapons behave is very time consuming, so at this point it seems most productive to bring the community in to give us feedback so we can finish tweaking things. We're considering creating a new testing branch for this, so that people who play normally on the beta branch aren't caught by surprise and we can get more focused feedback. We should be able to get this going within a couple of days.

The main goal here is to get each weapon behaving more or less as you'd expect, compared to other weapons and how they feel to use in general. There's a lot of issues that have been in the game for a while that we're trying to correct. An obvious example of this is disproportionally high damage from seemingly weak blows, or some lighter weapons delivering huge impact damage etc. We'll post an announcement on Discord with details and some notes on testing, in general we want weapons to feel fun and satisfying to use, but importantly more diverse and true to their form.

Have a great week!
-the BM team
 

Ksarper

Member
I can't wait to try out the new impact system! :)
Indeed, sometimes a light blow causes unexpectedly a lot of damage...
 
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