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  1. Blodetsprutar

    Exanima 0.6 Released

    I believe Everyone was impressed by what they saw on kickstarter and longed for a playable game, the months and years went by and a community has grown that has followed the game in its detail together with an amazing and "intimate" Dev team. Great work everyone! Great work baremettle. Edit* So...
  2. Blodetsprutar

    Exanima Released

    Gratz BM
  3. Blodetsprutar

    Found a way to enable follow camera in combat

    Yes that would be pretty nice, just a really simple flashgame with blobs and a directional arrow
  4. Blodetsprutar

    Found a way to enable follow camera in combat

    Cant you say that, as the system is now, you "fight" the cursor because the opponent just moves away from it comparatively
  5. Blodetsprutar

    Found a way to enable follow camera in combat

    Wouldnt you make the same input comparatively? Having cursor fixed relative to you and camera fixed on world you need to aim with your mouse on a strafing target, now the opposite, camera free from world and cursor fixed on world you need to aim with the mouse as much as before, giving the same...
  6. Blodetsprutar

    Found a way to enable follow camera in combat

    Why not make cursor relative to world then? As to keep absolute control
  7. Blodetsprutar

    Found a way to enable follow camera in combat

    Nothing really, the red circle is the cursor. May be a bit easier to see the grid rotating, it is hastily made in paint :p Is it fixed now?
  8. Blodetsprutar

    Found a way to enable follow camera in combat

    This is the system soren proposes with a fixed cursor relative to screen: This is the system soren proposes with a fixed cursor relative to world: EDIT* Changed cursor relative to cursor to character *facepalm* EDIT*2 Changed character to screen.
  9. Blodetsprutar

    Secrets puzzles and challenges with a tiny chance of ever being found

    I hope there wont be wiki entries of everything in the game after a week. I really dig the idea of a collective ignorance of the world, and legends that may or may not be true and only rises to the surface after years of playing and investigation from the community.
  10. Blodetsprutar

    Exanima 0.4.2 Beta Released

    Does seem to work for me. What does the version number say in the main menu?
  11. Blodetsprutar

    Exanima 0.4.2 Beta Released

    Nice, not seeing through the doors really adds some more atmosphere, a sense of a real space, instead of having a view where everything is so see through and open when you are exploring.
  12. Blodetsprutar

    Exanima 0.4.1.1: Combat Movement Changes

    Took a few days to readjust, now im better then ever. Sometimes I find myself dashing when i dont want too due to the light hold threshold could be a tad longer to activate
  13. Blodetsprutar

    Combat Thoughts

    To me it seems very unlikely that creating macros would benefit at all to this game, the more complex this macro is the more likely it will fail at that specific moment, and simpler the macro is the more unnecessary it is to assign a macro too it in the first place because you could easily do it...
  14. Blodetsprutar

    Aiming your attacks?

    Well, its an important point, I would gladly have something to back it up... When you say it I agree i often hit what i want, but, alot of times not, it could just be that we acknowledge the times they work.
  15. Blodetsprutar

    Aiming your attacks?

    I tried swinging at a wall with diffrent aim heights. Seems to be pretty random for me. When you lunge forward and attack all the swings seem to be pointing down alot, though, Can that explain why you are hitting their legs? Considering lunging forward and attacking is quite a secure hit after...
  16. Blodetsprutar

    Aiming your attacks?

    Is that true? I read that it was random based? and people were quite annoyed that their skill was somewhat based on luck, except what parco said, controlling your movements and such.
  17. Blodetsprutar

    Aiming your attacks?

    So in a short answer; no, the plane in which your swing moves is not controllable by inputs.
  18. Blodetsprutar

    Exanima 0.4.1.1: Combat Movement Changes

    This feels very unusual. I cannot get past novice, they are from silly mistakes out of habits so i cannot really tell if its bad or not but I can see the potential, it changes combat alot in certain situations. Is the AI compensated for this change?
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