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  1. Pengman19

    Thoughts and Ideas General

    I like the idea of improving your character through practice (the more you use a long sword, the better you get with it), but that there are (and should be) LIMITS to this method of improvement. To further improve, you would have to be TAUGHT something, via a scroll, book, individual, etc. So...
  2. Pengman19

    This game could use a community manager

    Btw, I just found out that BM do have a community manager. Is that you Tony? Also, I understand that, being a small team, small resources, etc., hard to have a dedicated employee who creates a lot of content.
  3. Pengman19

    This game could use a community manager

    I personally think this game needs more media content online, and more frequent information to generate (and maintain) interest in fans (specifically acquiring new fans). I think it would be great if this game had a community manager that did the following: 1) Obviously active on the forums...
  4. Pengman19

    Exanima 0.6.5.4

    Is there an updated eta for when this is released to the public? I’m getting antsy lol
  5. Pengman19

    What's taking so long?

    Any new updates for 2018?
  6. Pengman19

    Exanima 0.6.5.2

    Update looks great. I want to preface some questions by saying that my interest in this game has always been rooted in the perceived desire of the devs to create "unnecessary detail", as I call it. I think the biggest problem with AAA developers nowadays is ignoring the small, and, to many...
  7. Pengman19

    Wounds, limps, and complete limb disablement

    I don't think dismemberment is inherently a gimmick. I think realistic implementation is key. Limbs should only dismember if the correct weapon and proper force is applied at the correct angle, which may or may not take successive strikes. This would be very rare. Wearing almost any kind of...
  8. Pengman19

    Wounds, limps, and complete limb disablement

    I get where you're coming from, but keep in mind that these weapons only can deliver such devastating attacks on people who are unarmored. Most of this game will be played, presumably, when you're armored and your opponents are armored. It is near impossible, if not 100% impossible, to cause...
  9. Pengman19

    What's Next?

    That's Please tell more!
  10. Pengman19

    Environment Interaction - sitting on chairs/benches, lying on beds, destructible objects

    I appreciate the tongue-in-cheek replies :) It's easy to twist anything to sound silly or unnecessary. But I think the point is being missed. It's not about implementing detail that necessarily serves a "real" purpose (although some of it does, like resting and/or sleeping); it's about...
  11. Pengman19

    Environment Interaction - sitting on chairs/benches, lying on beds, destructible objects

    LOL. I'm not sure what I'm looking at hahaha
  12. Pengman19

    Environment Interaction - sitting on chairs/benches, lying on beds, destructible objects

    I know some of these points have been made in the past, and by past I mean 3-4 years ago. Was curious if any advances have been made in any of these areas. I personally would like the ability to sit on a chair/bench. It serves no "purpose", except world immersion. Which, IMO, is very...
  13. Pengman19

    Small Object Destruction

    Wanted to bring this thread back to life as I'm curious if any progress has been made here (@Madoc ) Tables, chairs, crates, boxes, barrels, plates, jugs, cups, etc. Would be nice to see these crumble to pieces, depending on the necessary force, or, for some, dropping from a necessary height.
  14. Pengman19

    Wounds, limps, and complete limb disablement

    One example of a benefit to bleeding; I severely wounded a guy, and he ran away. It'd be nice to see a blood trail. And if you followed it, you'd eventually come to a guy in the corner of the room face down in a puddle of blood, or almost there and you can finish him off.
  15. Pengman19

    Wounds, limps, and complete limb disablement

    I'd be beyond satisfied with bleeding and hobbling. A crippled limb may be too difficult to implement, but I bet a visible limp, based entirely on damage down to knees, calves, feet, etc., is doable.
  16. Pengman19

    Thoughts and Ideas General

    I believe in the kickstarter video a big rock monster was swinging around a ball and chain.
  17. Pengman19

    Thoughts and Ideas General

    I believe I have brought this same point up, and I'm glad to see others interested. In addition to this, I actually like the idea of being limited to only carrying weapons that you're able to. Meaning, you can carry a sword in one hand and torch in the other. Once you get an appropriate...
  18. Pengman19

    Wounds, limps, and complete limb disablement

    Keep in mind, not to state the obvious, but there's a difference between dismemberment and crippled, and crippled and hobbled (crippled is essentially a more extreme degree of a limp). Crippling an opponent's limb should be extremely difficult, and--with higher armor--essentially impossible. If...
  19. Pengman19

    Character Height/Weight in Pugilism Matches

    Another cool way to put someone on their wallet is to HOLD C to crouch, and then release C, and as you're beginning to stand back up, simultaneously dash forward and unleash an uppercut. I've lifted people off their feet, and then slammed them on their backside. Very satisfying. I'll try to...
  20. Pengman19

    Wounds, limps, and complete limb disablement

    I hope it is. When I'm fighting someone with a shield, I often target their legs/knees. Would be nice to see them begin to hobble/limp around.
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