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  1. Madoc

    Exanima 0.8.4

    Since our last update we've made some major improvements to core gameplay systems and many incremental changes and additions based on feedback and our own goals. There's also some nice late content additions for arena. Our next update is entirely story focused, so we wanted to wrap all this...
  2. Madoc

    Exanima 0.8.3

    The game has undergone extensive changes and received many updates on the beta branch over the past year or so, but it's finally time to bring it all into the main branch again. There's really a lot to cover here even if we just focus on the big stuff, so please bear with us. ITEMISATION...
  3. Madoc

    Coffee Diary 26/7/21

    Another procedural greatsword screenshot was requested.
  4. Madoc

    Coffee Diary - Monthly Special 01/04/21

    As part of our development updates for the beginning of each week, we've decided to start a series of posts at the beginning of each month which talk about slightly longer term features that we're working on. This month we're going to talk a little about monster abilities. We've mentioned...
  5. Madoc

    Coffee Diary 29/3/21

    I didn't even finish reading the first paragraph of this and I'm so done. What the actual fuck are you on about? I work 14 hours a day 365 days a year and I take it upon myself to engage with the community too. You're not listening to anything I'm saying, just wasting my fucking time. Have some...
  6. Madoc

    Coffee Diary 29/3/21

    @Midcal9 At this point I'll admit I'm only reading fragments of this, but your critique as far as I can understand seem to amount to minute differences in grip length, which is a (literally) random little detail in a system which scales these things to suit different weapon types and for...
  7. Madoc

    Coffee Diary 29/3/21

    Obviously there's a bit of a communication barrier here, because honestly no, I have no idea what it is that you think we should change. The swords are proportioned according to real historical examples, the example you linked above wasn't something I tailored to your preference, it was a...
  8. Madoc

    Coffee Diary 29/3/21

    We'll be fine tuning stuff like opacity once it's in game and we see how it interacts with different environments, we'll see what we settle on, this was pretty arbitrary. The X actually only appears when you pin these windows, as they otherwise close just by moving the cursor away. It's really...
  9. Madoc

    Coffee Diary 29/3/21

    Where are you getting these supposed measurements from? On average the swords have a 12cm grip, to fit around gauntleted hands without clipping, the blades are on average just over 80cm. These numbers vary a little, but not all that much, and everything in our game is a bit larger than in real...
  10. Madoc

    Coffee Diary 29/3/21

    I thought I perhaps didn't have to explain things further, but currently we're using a shared component pool for completely different sword types. We're aware some of the pommels should only appear on some types, and we do plan to at least separate the pools before going live with them, but...
  11. Madoc

    Coffee Diary 29/3/21

    This is still our very first iteration of arming swords, there are numerous adjustments we still want to make, but we haven't made any yet. We are focusing on making the systems functional and covering a massive range of weapons, not fine tuning individual assets. Even so, I'm assuming you're...
  12. Madoc

    Exanima 0.8.1.7 Beta

    This patch reintroduces the markets and their corresponding sewers, fully remastered. The beta now includes all 10 zones and all content. There's also some GPU performance improvements, new sound features, more improvements to existing assets and fixes to various issues old and new. Changelog...
  13. Madoc

    Exanima 0.8.1.6 Beta

    Been a super busy week and we wanted to get an updated beta out before it's over. We've finished updating the sewers for the new renderer and they are in again, some nice new features to make the new itemisation feel more complete and there's a whole lot of fixes and improvements. Cumulative...
  14. Madoc

    Exanima 0.8.1.5 Beta

    NOTE ABOUT SAVES We have tried to maintain compatibility with old saves, especially for arena which will receive an actual wipe soon, however the hub has changed and before you update if you have any items lying around in your hub you should put them in your arsenal or they will be lost. Story...
  15. Madoc

    Game light render issues

    The 8100 is a recent CPU and the intel HD 630 should support everything needed to run the game properly, however intel drivers tend to be quite buggy and this is one of those bugs. There's probably a driver out there that works, but I wouldn't know which one as these bugs come and go. We're...
  16. Madoc

    Game light render issues

    I believe this is an issue with some Intel HD graphics drivers. Although they don't officially meet our system requirements, intel HD graphics on CPUs that aren't more than 8 years old should work with correct drivers installed. You should be able to find drivers for Intel graphics here...
  17. Madoc

    Coffee Diary 28/9/20

    Maybe. It is something we're looking into. The new GI system allows us to do some reasonably convincing lighting without actually using any light sources, so essentially for free. This is a bit of a crappy WIP screenshot, and not exactly a candle, but hopefully it gives the idea.
  18. Madoc

    Coffee Diary 28/9/20

    Hello, and pretty good first post. Jimmini basically covered it, as usual, but I can answer some things bit more specifically. 3 seems like a nice simple feature on the surface, but it actually gets pretty complicated when you consider the implications. If you changed an item's description to...
  19. Madoc

    Coffee Diary 14/9/20

    I'm explaining what the process and our reasoning was, it might make sense, but it doesn't mean it's a good idea. For example, we started with a very average historical shape, then tried it in game and the guard looked generally small. We scaled it up thinking "we need to do what looks right...
  20. Madoc

    Coffee Diary 14/9/20

    Making cross guards a bit thicker, or preferring thicker designs, is a conscious decision we made to deviate for practical reasons after looking at the weapons in game. Problem is with the game's view, a thin guard become little more than an aliased line, these images are larger and clearer than...
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