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  1. Bibidibop

    Coffee Diary 20/6/22

    What if instead of a force ball it were a narrow two dimensional cone with an effect which is near instant, like light. Impacts could radiate like waves, and objects could cast shadows. Impact strength could be based on particle density, so bounced waves would be weaker at greater distances...
  2. Bibidibop

    Coffee Diary 21/12/20

    That's great, and alchemy fits well enough into how I see the themes.
  3. Bibidibop

    Coffee Diary 21/12/20

    The item materials update sounds like it will add lot of depth and sounds like a grounded version of Diablo’s armor and weapon naming/stat system. It’s been a long time since I’ve posted so I don’t remember if there will be crafting, but if it is eventually present I hope it is in the form of...
  4. Bibidibop

    Melee Combat

    For skill progression, since it's gradual, the effects could be seemingly small but important. For instance an inept fighter with shield and sword will likely drop the shield (as in lower or swing the shield away from the body, exposing it) as they swing their weapon. Perhaps an improvement...
  5. Bibidibop

    Add Whip Combat

    For centuries, clothing was extremely time consuming to manufacture, and thus extremely expensive. Ancients would boggle at the idea that even a modern homeless person could have multiple sets/layers of clothing; the idea that a middle class person might have a dozen sets of clothing would seem...
  6. Bibidibop

    Update #28: Update #28

    This is a great update. As someone who does not have alpha access, does the improved control mean players will be able to swing weapons too far, or too fast, and have it result in slower attack recovery and softer precision? Conversely, short or slow swings would result in faster recovery/more...
  7. Bibidibop

    Inventory handling

    There was this particular Viking blacksmith who was so fine only the wealthiest could possibly afford one his swords. Other blacksmiths would make inferior knockoffs of his work. Those are the kinds of weapon a merchant would buy and try to sell far away from the blacksmith's home town. To...
  8. Bibidibop

    Piercing vs Skeleton and Skeleton in general

    That would be cool, because Medieval cannon were horrible. They had no wheels, no way to raise them except by piling dirt underneath, the powder was garbage, as were the shot. That unwieldiness as the cost for the power would make it amazing for setting ambushes, but there would absolutely have...
  9. Bibidibop

    Any chance we can get frequent update videos?

    I would like a weekly run on sentence synopsis of what was worked on. Videos and paragraphs take too long.
  10. Bibidibop

    Piercing vs Skeleton and Skeleton in general

    Since I've been dropping Medieval combat videos here, here's a great one. Well, it's not Medieval, but it is definitely about swords... Viking swords.
  11. Bibidibop

    Interesting weapons

    Soul Caliber did pretty good with this, two of the characters have stance based combat with a huge sword, making them quite different from the other characters. Also, if the animation system for Sue Generis is anything like Overgrowth then it would be easy to make the animations required.
  12. Bibidibop

    Evilness... Will there be ?

    I would rather have no good/evil rating if it had to be universal, absolute measure. In that case, I think it would be better for NPC's to be ignorant of any reputation, and only carry on in accordance with direct interaction. That way, at the very least, if you killed every single person in a...
  13. Bibidibop

    Interesting weapons

    The game would have to have stances for that sword to really shine, otherwise I wouldn't want a sword as awesome as that in the game.
  14. Bibidibop

    Interesting weapons

    The hunting yo-yo. Philippine hunters would throw a rock connected by rope at an animals legs, and the rope would tangle in the legs, while also offering a chance to recoil the stone for a second throw. But, what if it were more like a toy yoyo and could be whipped around for repeated hits, like...
  15. Bibidibop

    Evilness... Will there be ?

    There could be a two axis gauge of "goodness," or ethics, which measures lawful and righteous actions. Lawfulness would measure whether your actions have been within the law or not, as arbitrarily decided by local rulers, and righteousness could measure arbitrary socially accepted, but not...
  16. Bibidibop

    Unarmed Fighting (and thoughts there of)

    That has more to do with ignorance of what the weapons are for, and assumption that one style works for everything without variation. Someone properly trained would recognize differences and where skill does and does not cross over, as well as better handle novel weapons.
  17. Bibidibop

    Unarmed Fighting (and thoughts there of)

    European Medieval combat training wasn't exclusive to swords, no more than Asian martial arts. You could expect to learn swords, poll arms, daggers, shields, and son on, as well as punching, kicking, and wrestling; those last three were part of sword combat... sometimes they're just the right...
  18. Bibidibop

    Inventory handling

    I had another thought. When we die, and get resurrected, we are likely going to have to track our old body down for the old loot, but there are two ways around this. First, with a pack animal you can always have your secondary gear with you, and when you die, the animal could be trained to go...
  19. Bibidibop

    Thaumaturgy

    To clarify, I don't mean the skeletons are targeting the player specifically, but that there has to be someone who is actively maintaining the skeletons in a ready state; that a living Skeleton cannot be something which lingers in isolation, and that to have otherwise would require another magic...
  20. Bibidibop

    World Traveling

    On making travel fun, reading Usagi Yojimbo may be informative, as he has found many exciting events by simply wandering roads. He has been on the road so long that he has even re-encountered certain people many times. That could be an interesting element, maybe a bit like the Fallout random...
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