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  1. B

    Extra Arena Features

    More hireable people types: Blacksmith - Takes Equipment with poor/neutral qualities (rusted, worn, etc) and can be paid small amounts of money to turn it into a normal variant of equipment. Dyer/Tailor - Can be given equipment to recolor it to match a specific style. Medic - Has a chance of...
  2. B

    [Bug?] Thaumaturgy and Skill knowledge dependencies

    Wanted to double check something: right now [v0.8.0.1] it's possible to learn Thaumaturgies that require specific insight or concentration skills, but then un-learn the skill that allowed you to learn the thaumaturgy. Is that intended? On one hand this means that skills can be learned and...
  3. B

    Ambient SFX and Music

    The soundtrack to this game is fitting, but at times too tense and also repetitive when exploring one area in depth. It was in the Sewer area I decided to turn off music, but then this just called to attention how quiet the environments are without the soundtrack playing. Basically would...
  4. B

    Skill Tree: Evasion

    (Concept: a set of skills to encourage build variety beyond heavy-armor. Drawback is that it probably would require a lot of dev effort to figure out the animations/physics/balancing behind these implementations). A skill tree that has choices that allow for maneuverability in combat. Many of...
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