I want to ask about two things.
First -- the skill/stat system being used. How will the skill system work?
Second -- player choice having an effect on the skill/stat system and upon appearance, the quality of one's surroundings, etc. Will the player have effective choices? Choices that...
So much so. That one can actually learn accurate information within and while playing your game is beautiful, and it distinguishes your game from many others. A book of inaccuracy isn't worth anything compared to a book filled with sense. I and many others I'm certain are so very proud!
Thank you.
I've read a bit throughout the forums so far upon a sort of stamina system and I had a suggestion for how that could work out.
One could be given a certain amount of energy maximum based upon characteristics, food or general nutrition items could slowly replenish energy, with a possible debuff...
And beyond just a crafting system, but actually having an assortment of valuable, rare things to craft with that provide interesting and evolutionary modifiers and effects.
Are there plans for a crafting system?