Kieran
Developer
At the moment we're working hard to get everything packed up and presentable for players and distribution. This involves many things such as compatibility, finalising distributed file formats and file structures, menus, character creation, splash screens, in game music etc. and generally cleaning everything up as we're coming from a development-tools-and-game-in-one setup. This doesn't seem very exciting but for us seeing it all put together and presented as an actual game really is. Some of these things are very important and we have to make sure we do them right, changing our file formats later when we've finalised a lot of content could be a problem, for example.
After announcing the postponement of the game we felt we had breathing room to develop some important features and improvements that we couldn't be sure we'd have the time to add and are better done sooner than later. Because we weren't sure we'd be able to add some of these features we've never really promised them or been specific about them. We've been wanting to make a development video or two about these new features but we're not finding the time to do this with getting a first build out of the office. We will make some new videos to go into more depth about these things but here's a quick breakdown of some of the more important improvements and features:
We're still aiming to release a first playable version by the end of the month. This very first version won't be the prelude as such as there's still a few things we need to finalise to get the content working properly. You will be able to try out character creation and combat against a number of opponents and with different gear. Once this first version is out we will be rapidly releasing new more richly featured versions. We look forward to getting your feedback about it all!
Best,
Bare Mettle
After announcing the postponement of the game we felt we had breathing room to develop some important features and improvements that we couldn't be sure we'd have the time to add and are better done sooner than later. Because we weren't sure we'd be able to add some of these features we've never really promised them or been specific about them. We've been wanting to make a development video or two about these new features but we're not finding the time to do this with getting a first build out of the office. We will make some new videos to go into more depth about these things but here's a quick breakdown of some of the more important improvements and features:
- Procedural materials for apparel that allow items to be made from different fabrics and other materials, possess unique variations, be dyed in different colours and have dynamic dirt and wear. This allows for endless unique looking items, greater customisation options and many implications for gameplay and AI.
- Procedural character texturing that allows us to add more unique detail and effects to our characters.
- Finalised and improved models for both genders and all physiques taking advantage of new features.
- Complete overhaul of sounds.
- Reworked post-processing for a more vibrant overall apperance.
- Torches! These work as dynamic lights with new dynamic fire effects, you can grab them off walls and even use them as weapons.
- Various animation and combat fixes, including one that caused a perpetual swinging/swaying motion that gave characters a "puppets on string" feel.
We're still aiming to release a first playable version by the end of the month. This very first version won't be the prelude as such as there's still a few things we need to finalise to get the content working properly. You will be able to try out character creation and combat against a number of opponents and with different gear. Once this first version is out we will be rapidly releasing new more richly featured versions. We look forward to getting your feedback about it all!
Best,
Bare Mettle