Vanguarda
Member
I have problems with Shields when they are big and the weapon my opponent has is also big, like the 1h sword. When In using a weapon with greater reach then the shield opponent, I have no problems, the fight ends quickly and I dont take hits, most of the time. Now, with no considerably reach advantage, I have big problems due attack + parry at the same time. Especially if I use overheads, the parry animation is good, throw my weapon to the side and leave me open for the attack that is happening at the same time. Wish 2h and polearms had something like this, or the parry to riposte process was as deadly as this.
Only solution I found was to spam backwards Dodge and overheads, while trying to land a lucky hit in the face of the shieldman while he attacks. Even with reach advantage, sometimes it gets boring imo, fight last too long with you going everywhere due footwork and spamming all kinds of highly funny angled attacks to see what goes in. Here I see a problem:
Sometimes you land a clean hit to the face of the shieldman, but he takes no damage due parry mechanics. With 2h weapons and polearms I understand and agree with it being forgiving due animations limitations and the weapon doesnt cover big area, but with shieldman its annoying as fuck. Its already hard to bypass goddamn big Shields, the parry animation they have might leave you Full open to eat a sword, and if you land a hit to their face, they might not take damage because the parry machanics.
Idk man I'm finding kinda hard to fight shields, but not in a good way you see, I feel like its bullshit when I land clean hits and they do no damage, only to be rekt by the shieldman's sword while he stumbles on me like a fucko lmao.
I propose either nerf parry invincible moment on Shields, and let us walk in the arena (practice and real) with secondarie weapons. Só then I could hit them in the face properly without Jesus saving them, and use a more suited secondarie weapon to give me some versatility that 2h that are not sword seems to lack.
Also, polearms still hás problematic parry imo. Imagine you have a voulge, and you are looking at your character's back. Your opponent throws a left to right horizontal cut at your direction. The voulge parry animation for this attack is the worse one imo, even after the update its not reliable or its very easy to bypass it with not-so-funny easy to do angles, I dont even understand what happens sometimes. Shieldman abuses this tbh, I feel like killing his whole family when it happens.
Only solution I found was to spam backwards Dodge and overheads, while trying to land a lucky hit in the face of the shieldman while he attacks. Even with reach advantage, sometimes it gets boring imo, fight last too long with you going everywhere due footwork and spamming all kinds of highly funny angled attacks to see what goes in. Here I see a problem:
Sometimes you land a clean hit to the face of the shieldman, but he takes no damage due parry mechanics. With 2h weapons and polearms I understand and agree with it being forgiving due animations limitations and the weapon doesnt cover big area, but with shieldman its annoying as fuck. Its already hard to bypass goddamn big Shields, the parry animation they have might leave you Full open to eat a sword, and if you land a hit to their face, they might not take damage because the parry machanics.
Idk man I'm finding kinda hard to fight shields, but not in a good way you see, I feel like its bullshit when I land clean hits and they do no damage, only to be rekt by the shieldman's sword while he stumbles on me like a fucko lmao.
I propose either nerf parry invincible moment on Shields, and let us walk in the arena (practice and real) with secondarie weapons. Só then I could hit them in the face properly without Jesus saving them, and use a more suited secondarie weapon to give me some versatility that 2h that are not sword seems to lack.
Also, polearms still hás problematic parry imo. Imagine you have a voulge, and you are looking at your character's back. Your opponent throws a left to right horizontal cut at your direction. The voulge parry animation for this attack is the worse one imo, even after the update its not reliable or its very easy to bypass it with not-so-funny easy to do angles, I dont even understand what happens sometimes. Shieldman abuses this tbh, I feel like killing his whole family when it happens.