Zetheros
Developer
Hey Exanimates,
We're still working on an another intermediate beta branch update, but it's almost ready. The focus here is on the new item and loadout management systems, which gets a bit complicated and has had a few more refinements made. We need all the features to be complete to switch over to the new system and convert existing saves (without items being lost or duplicated!)
The new arsenal serves as a full item collection view even for items that are in use or have been placed somewhere else. Items in the arsenal are highlighted and/or faded when used in loadouts or worn and placed in the environment based on context. This means you don't have to manually remove items from one character to assign them to another, and you can place items in the environment or wear them, but still have access to them for match loadouts.
We've also been looking at reports of poor performance for some hardware configurations and game environments, which we believe we can solve with a new high performance global illumination mode, it would sacrifice some detail for a lot better performance on lower end systems.
There's a few other features and improvements and a bunch of new procedural weapons in this next update which should be any day now. There's a few other things with which we've made a good progress, so we're quite likely to drop another small update or two on the heels of this one.
Oh yeah, here's a procedural greatsword:
Have a great week!
-the BM team
We're still working on an another intermediate beta branch update, but it's almost ready. The focus here is on the new item and loadout management systems, which gets a bit complicated and has had a few more refinements made. We need all the features to be complete to switch over to the new system and convert existing saves (without items being lost or duplicated!)
The new arsenal serves as a full item collection view even for items that are in use or have been placed somewhere else. Items in the arsenal are highlighted and/or faded when used in loadouts or worn and placed in the environment based on context. This means you don't have to manually remove items from one character to assign them to another, and you can place items in the environment or wear them, but still have access to them for match loadouts.
We've also been looking at reports of poor performance for some hardware configurations and game environments, which we believe we can solve with a new high performance global illumination mode, it would sacrifice some detail for a lot better performance on lower end systems.
There's a few other features and improvements and a bunch of new procedural weapons in this next update which should be any day now. There's a few other things with which we've made a good progress, so we're quite likely to drop another small update or two on the heels of this one.
Oh yeah, here's a procedural greatsword:
Have a great week!
-the BM team