Zetheros
Developer
Hey Exanimates,
Madoc had to deal with a family emergency so we're not quite where we hoped to be for the week, we're still trying to get things ready for a beta patch any day now.
All the new UI systems are completed, and we've ported all our existing UIs for the game and development tools, HUD elements, menus, overlays etc. over to the new system. This is ready to go, and the core in game UI is using the new skin / look.
We're still making all sorts of procedural weapons and improving the system as we go. We've got falchions and messers ready, which was probably the most complex weapon type and contains a huge amount of unique assets, there's enough there to generate millions of combinations, and that's before all the shape, material and other randomisation. We've done our core polearm components, which completes the assemblies for all major weapon types. There's other improvements to procedural weapons, new deforms, more effects of shape on weapon attributes and more accurate models for how the parts of a weapon deliver damage and specific damage capabilities added by individual components of weapons.
We've also put the final touches on outdoor lighting and weather, and we'll be reintroducing outdoor arenas in this patch. We want to update some of the assets, but they'll do for now.
Besides the new user interface and procedural weapon updates there's a few gameplay tweaks and bug fixes in this patch. In particular we've been looking at some feedback about some attacks not performing or flowing as well as they could.
We've mostly got to decide which weapons are complete enough to go in a release and put it all together for a beta patch. There's a few more things in the works, but we can add it and more weapons in another patch shortly after.
Have a great week!
-the BM team
Madoc had to deal with a family emergency so we're not quite where we hoped to be for the week, we're still trying to get things ready for a beta patch any day now.
All the new UI systems are completed, and we've ported all our existing UIs for the game and development tools, HUD elements, menus, overlays etc. over to the new system. This is ready to go, and the core in game UI is using the new skin / look.
We're still making all sorts of procedural weapons and improving the system as we go. We've got falchions and messers ready, which was probably the most complex weapon type and contains a huge amount of unique assets, there's enough there to generate millions of combinations, and that's before all the shape, material and other randomisation. We've done our core polearm components, which completes the assemblies for all major weapon types. There's other improvements to procedural weapons, new deforms, more effects of shape on weapon attributes and more accurate models for how the parts of a weapon deliver damage and specific damage capabilities added by individual components of weapons.
We've also put the final touches on outdoor lighting and weather, and we'll be reintroducing outdoor arenas in this patch. We want to update some of the assets, but they'll do for now.
Besides the new user interface and procedural weapon updates there's a few gameplay tweaks and bug fixes in this patch. In particular we've been looking at some feedback about some attacks not performing or flowing as well as they could.
We've mostly got to decide which weapons are complete enough to go in a release and put it all together for a beta patch. There's a few more things in the works, but we can add it and more weapons in another patch shortly after.
Have a great week!
-the BM team