Good Luck with the Kick Starter Campaign

I wish you all guys the best of luck with this project.

Anyways the tech demo you have showed so far empresses me. Are there anymore tech still under your sleeves, you guys are not showing?

You guys can answer this or not, is ok, as it is yur trade secret but im just curious.
Im into 3d modelling and animation and have a bckground in programming and judging from what i saw on combat part of your demo, the animation is part regular FK with ragdoll physics blend on areas where weapon was struck by the enemy ai is that correct?

But overall the animation tech you guys so far have achieve has a huge impact on the level of realism towards game. Kudos to you guys for developing this new innovation. I highly believe that AAA guys will soon adopt what you got here.

Again, I really hope for the best of luck to you guys and your kick starter campaign.
 

Madoc

Project Lead
Hello,​
There is fair bit we haven't shown because it's simply not in a presentable form yet. There is also a huge volume of cool technology in our tools that could only really be appreciated by developers and we're unlikely to disclose much about it.​
The animation system is really quite unique and uses a number of techniques, much of it has more in common with robotics technology than games. It features many dynamic behaviours that are not animations. The physics system behind it is significantly more evolved than typical ragdoll physics. There certainly is no blend between modes, all character motions are driven by physics 100% of the time.​
 

Kryo

Member
I, too, would like to wish you best of luck with your Kickstarter Campaign. I have seen the Trailer and I love both the Dynamics and the "Fighting Style". They both impressed me very much. The Game itself left a very realistic impression on me and it already looked and.. uhm.. "felt" better than many milti-million budget games I have seen... And I can't wait to see more! I am glad I found your Kickstarter page, I would love to see and witness this game's birth and I hope some day I will be able to tell a very big fanbase that I was here back in the days when there was only a Trailer on Kickstarter! :)
 

Bethain

Developer
Thanks Kryo! Really appreciate your support at this early stage. We are working hard on content and updates for our KS project and we'll have plenty of new stuff to check out in the coming days. Watch this space.

Bethain
 

Toby

Member
Hello,​
There is fair bit we haven't shown because it's simply not in a presentable form yet. There is also a huge volume of cool technology in our tools that could only really be appreciated by developers and we're unlikely to disclose much about it.​
The animation system is really quite unique and uses a number of techniques, much of it has more in common with robotics technology than games. It features many dynamic behaviours that are not animations. The physics system behind it is significantly more evolved than typical ragdoll physics. There certainly is no blend between modes, all character motions are driven by physics 100% of the time.​
I would've really liked to hear all about the technical bits. Would've been great to have a more in-depth tour of your engine. Especially a closer look at the physics driven animation. By the way, does the engine have a name?
 
Top

Home|Games|Media|Store|Account|Forums|Contact




© Copyright 2019 Bare Mettle Entertainment Ltd. All rights reserved.