If the game will feature any sort of multiplayer, how would player housings work?
If a player hosts the game, than ok, the joining players would have his house (and trash it, maybe), but if it's some sort of dedicated server or something different?
It would seem like a nice feature for singleplayer, but I don't think it would work too well in multiplayer.
Just make some rooms vacant thenHaha, just imagine coming after a hard battle to some tavern trying to rent a room to rest (in multiplayer) and receiving "No Vacancy" as the only answer.![]()
Just for showcasing them to other people? No.I think the use of a house to showcase various milestones is also a valid reason to have one (i.e. certain trophies, evidence of major quest choices, etc.). Especially if the world is quite hostile the use of the house as your safe zone is quite appealing.
I for one don't want some silly trophies or similiar stuff in this game, it just wouldn't fit. If there is some sort of hunting and you could keep the heads of the killed animals (or monsters), maybe, but nothing that wouldn't fit to the game.I think the use of a house to showcase various milestones is also a valid reason to have one (i.e. certain trophies, evidence of major quest choices, etc.).
Imo, there shouldn't be a really safe zone. Safer maybe, but not 100% safe. If someone wants to get to you, a simple locked door shouldn't keep them from doing that.Especially if the world is quite hostile the use of the house as your safe zone is quite appealing.
Until you cut the tree down and strip off all the bark to make a poison for your enemies.I want a world where nowhere is really safe, so if you bark up the wrong tree, you're in constant danger.
Oh man, Neverwinter nights was like a really cool game until you got hold of that castle.Showcasing to myself, love a good memory
Doing more is generally better but rarely do I dislike bases/homes unless they are completely static. Decided and organic growth of the base/home, ideally different variants dependant upon choices etc., is something I value quite a bit.
Neverwinter Nights 2 did a good job of it in my opinion.
Nwn2 did a great job with base ...Neverwinter Nights 2 did a good job of it in my opinion.