Shehriazad
Member
Currently if you just skill the anti-encumbrance armor perk...there's no reason not to wear even the heaviest sets of armor.
But I feel like this should change to give all armor types and combos some viability. Here are some ideas of mine:
Going all cloth on all layers:
- Will not need to counter encumbrance (exists)
- Will make it significantly easier to stay undetected
- Multi-layered cloth receive bonus against impact damage (areas covered in 3 cloth layers or more receive an extra point of impact resistance
- No negative impact on future skill lines like thaumaturgy
Going leather and cloth
- Low encumbrance (exists)
- Easier to stay undetected than plate, harder than cloth
- Multi-layered leather grants pierce resist
- none to minor negative impacts depending on future skill line
Using Chain armor with leather/cloth
- Medium encumbrance (exists)
- Hard to stay undetected vs non-hearing impaired units
- Multi-layers leather/cloth + chain grants bonus resist against thrust attacks
- negative impacts on thaumaturgy.
Going "as heavy as possible"
- High encumbrance (exists)
- Nearly impossible to stay undetected...not only can they hear you coming from a mile away...you're also shiny as hell!
- Going as "heavy as possible" will grant a bonus point of slash resist on areas that are covered by at least 2 layers of metal
- Magic or Bows? You better be sticking to melee and maybe crossbows if heavy armor is what you want
Going naked
- I like your way of thinking...but you shouldn't.
But I feel like this should change to give all armor types and combos some viability. Here are some ideas of mine:
Going all cloth on all layers:
- Will not need to counter encumbrance (exists)
- Will make it significantly easier to stay undetected
- Multi-layered cloth receive bonus against impact damage (areas covered in 3 cloth layers or more receive an extra point of impact resistance
- No negative impact on future skill lines like thaumaturgy
Going leather and cloth
- Low encumbrance (exists)
- Easier to stay undetected than plate, harder than cloth
- Multi-layered leather grants pierce resist
- none to minor negative impacts depending on future skill line
Using Chain armor with leather/cloth
- Medium encumbrance (exists)
- Hard to stay undetected vs non-hearing impaired units
- Multi-layers leather/cloth + chain grants bonus resist against thrust attacks
- negative impacts on thaumaturgy.
Going "as heavy as possible"
- High encumbrance (exists)
- Nearly impossible to stay undetected...not only can they hear you coming from a mile away...you're also shiny as hell!
- Going as "heavy as possible" will grant a bonus point of slash resist on areas that are covered by at least 2 layers of metal
- Magic or Bows? You better be sticking to melee and maybe crossbows if heavy armor is what you want
Going naked
- I like your way of thinking...but you shouldn't.