Roryn
Insider
I've been using a lot of different weapons lately in the arena, and I'm thinking that the one-handed axes aren't as powerful as they could be.
To compare the novice battle-axe to the novice short-sword, they're very, very similar in length, and seem to do similar damage... Well, of course the sword has higher slashing damage and the axe has higher impact damage. I'm aware that impact damage multiplies other types of damage, but against even moderately armoured opponents, hacking with the axe doesn't do enough damage; it's much more damaging to slash with the short sword.
So I remembered what Madoc said in one of the threads about slashing damage -- about it having two separate components of slashing and hacking, and then I thought that it might be good to split these damage types up. As it stands right now, hacking with the sword does as much or possibly more damage than hacking with the axe, due to its higher balance, but if there was a separate hacking component to weapons it would make it possible to lower the hacking damage of something like the short sword to almost nil, and make it much, much less effective against armour, which I imagine it should be, and simultaneously raising the axe's worth against armour.
Also, when shields are redone, indicators of a weapon's hacking damage would be a good way to show their effectiveness against shields.
I'm not even sure that many people use 1h axes in combat (we'll see in the poll, hopefully. Maybe there's lots), though I can see their merit in that they're able to hit opponents' heads more easily or get around a block to hit someone's shoulder or arm more easily than a sword. What do we think?
To compare the novice battle-axe to the novice short-sword, they're very, very similar in length, and seem to do similar damage... Well, of course the sword has higher slashing damage and the axe has higher impact damage. I'm aware that impact damage multiplies other types of damage, but against even moderately armoured opponents, hacking with the axe doesn't do enough damage; it's much more damaging to slash with the short sword.
So I remembered what Madoc said in one of the threads about slashing damage -- about it having two separate components of slashing and hacking, and then I thought that it might be good to split these damage types up. As it stands right now, hacking with the sword does as much or possibly more damage than hacking with the axe, due to its higher balance, but if there was a separate hacking component to weapons it would make it possible to lower the hacking damage of something like the short sword to almost nil, and make it much, much less effective against armour, which I imagine it should be, and simultaneously raising the axe's worth against armour.
Also, when shields are redone, indicators of a weapon's hacking damage would be a good way to show their effectiveness against shields.
I'm not even sure that many people use 1h axes in combat (we'll see in the poll, hopefully. Maybe there's lots), though I can see their merit in that they're able to hit opponents' heads more easily or get around a block to hit someone's shoulder or arm more easily than a sword. What do we think?