I have an idea for the game that I think has not been suggested before, but ofcourse I am not an insider so I could be wrong.
For me, one of the best things about the combat in this game is ofcourse the physics engine. But not only how it affects the movement of your character or the weight of the swings, but also how it affects my immersion into a combat situation. An example of what I am trying to say (and one of my favorite moments in the game) is when you have a fight in, lets say, one of the mess halls/taverns. You're standing there, startled by the sound of one of those soulless bodies getting angry, and it comes towards you pushing and shoving away the furniture and other objects that are between you and your enemy. Tables are falling over, plates are crashing down and pots are rolling on the floor.
This tiny aspect makes the combat so much more immersive for me than in any other game I've played. The thing I am suggesting is some kind of push (or maybe just the regular attack animation) for the mindless freaks to shove the objects away, instead of just running through them. A more advanced adjustment (but nothing the dev team can't handle I suppose) is for slightly more "human" NPC's to have small adjustments in their AI and pathfinding so that they can walk around objects (which is probably allready a feature) but also sometimes choose to push something over or out of the way.
I can only dream of shitting my pants when an enemy suddenly advances in my direction, pushing away a table, hearing the sound of cups and pitchers hitting the floor with a loud clang.
For me, one of the best things about the combat in this game is ofcourse the physics engine. But not only how it affects the movement of your character or the weight of the swings, but also how it affects my immersion into a combat situation. An example of what I am trying to say (and one of my favorite moments in the game) is when you have a fight in, lets say, one of the mess halls/taverns. You're standing there, startled by the sound of one of those soulless bodies getting angry, and it comes towards you pushing and shoving away the furniture and other objects that are between you and your enemy. Tables are falling over, plates are crashing down and pots are rolling on the floor.
This tiny aspect makes the combat so much more immersive for me than in any other game I've played. The thing I am suggesting is some kind of push (or maybe just the regular attack animation) for the mindless freaks to shove the objects away, instead of just running through them. A more advanced adjustment (but nothing the dev team can't handle I suppose) is for slightly more "human" NPC's to have small adjustments in their AI and pathfinding so that they can walk around objects (which is probably allready a feature) but also sometimes choose to push something over or out of the way.
I can only dream of shitting my pants when an enemy suddenly advances in my direction, pushing away a table, hearing the sound of cups and pitchers hitting the floor with a loud clang.