The sound part I can understand but how would they reduce vision considering the game isn't first person perspective? Dimming the edges of the screen would just be awkward and not make much sense considering your view is from above and you could still see yourself.I think wearing a full helmet should reduce vision and hearing somewhat. And open helmets that still cover the ears should reduce sound only.
It would both be realistic and give you a small reason to not equip one, especially if you are sneaking around and listening for enemies.
Again, this would be awkward. Putting a helmet on my head would obscure my vision in a very specific way (depending on the design of the helmet). Not being able to see behind you wouldn't make sense because if that was the case your character should never be able to see behind them (no eyes on the back of your head). Obviously the game is not even attempting to only show what your character can see from their eyes since you can, indeed, see behind you.Well, they are already controlling how far you see when it comes to open and closed doors, and whether they have a hole in them or not.
Maybe they could narrow your field of view, like a cone of sight, or make everything 2 meters behind you dark or out of focus.
No link here dude.Hi, idea,
what are you thinking for: destructible/degraduable wooden shields
so if it possible it will be very intersting in arena combat, and metal shield will be more efective naturaly.
This is really something I've imagined and find very exciting. With today's popularity of E-sports and spectating I honestly believe Sui Generis pvp-streams could be a huge hit. I believe Sui Generis has very unique potential for this, for many reasons.I agree completely and I believe that this combat engine in the context of a competitive multiplayer tournament has the potential to be an amazing spectator event. The depth of the combat appears to be such that players will emerge that amaze us with how good they have become at it. It really needs a multiplayer arena mode for that to happen though.
I will dare to quote myself here. Yeah i know that's quite uncommon and not very orthodox, but it is about something related to this. And lacking for a more appropriate thread..Still as a hopeless romantic i am, i still wish Madoc achieve soft bodies reacting to wind, because that would also make possible flags reacting to wind and cloaks reacting to wind. Who said epic!
Yeah but those beds are not in the game yet, so it makes not sense to reflect on the changeset.We've seen Scott and his work on beds with sheets and blankets. Maybe they are actually interactable !
Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree (unlike a fluid). The scope of soft body dynamics is quite broad, including simulation of soft organic materials such as muscle, fat, hair and vegetation, as well as other deformable materials such as clothing and fabric. Generally, these methods only provide visually plausible emulations rather than accurate scientific/engineering simulations, though there is some crossover with scientific methods, particularly in the case of finite element simulations. Several physics engines currently provide software for soft-body simulation.
While i guess soft bodies concept could extend to some degree to soft corpses, honestly, it is not what was on my mind hahahaYeah true.
Well, I remember when I read that there were "soft bodies" I bashed again and again actual undeads corpses, and, well I'm not sure but it seems they "bent" a bit, though maybe it was just my imagination...
I really wanted to find out xD