crashingtingler
Insider
EDIT: madoc recently posted a thread which addresses pretty much everything here: http://www.baremettle.com/forums/index.php?threads/time-to-talk-about-maps.4586/#post-43369
After watching several lets plays, and exploring every level to my best ability so far, the most common problem im seeing and having is going in circles.
I get lost constantly, the compass is somewhat useful but even with it i have very little sense of direction or where ive been, etc. while looking for "that one room" like after i find a token i just have to wander in whatever direction i think it might be in and hope for the best.
While i strongly dislike over-informative mini-maps like this:
(i might as well just be playing mini-map: the game)
a very basic and rudimentary map that at least fills out the rooms as you progress and allows you to make notes would be fantastically useful. Ive walked around this damn golem area several times and im still lost and still dont understand the layout of the rooms very well. I dont think i ever will till i see a map of the place.
I think legend of grimrock did maps very well. not too informative, and you can mark information and places as you see fit. Its almost like your "making" the map and it feels pretty immersive.
I would personally prefer a inventory-based map, that you have to "use" rather than a static mini-map, but my point still stands, these dungeons are way to complex to play without a map of some sort.
by the way, is there a key to the locked door on the golem floor? I think ive looked everywhere, killed the boss and found all the tokens.
After watching several lets plays, and exploring every level to my best ability so far, the most common problem im seeing and having is going in circles.
I get lost constantly, the compass is somewhat useful but even with it i have very little sense of direction or where ive been, etc. while looking for "that one room" like after i find a token i just have to wander in whatever direction i think it might be in and hope for the best.
While i strongly dislike over-informative mini-maps like this:
(i might as well just be playing mini-map: the game)
a very basic and rudimentary map that at least fills out the rooms as you progress and allows you to make notes would be fantastically useful. Ive walked around this damn golem area several times and im still lost and still dont understand the layout of the rooms very well. I dont think i ever will till i see a map of the place.
I think legend of grimrock did maps very well. not too informative, and you can mark information and places as you see fit. Its almost like your "making" the map and it feels pretty immersive.
I would personally prefer a inventory-based map, that you have to "use" rather than a static mini-map, but my point still stands, these dungeons are way to complex to play without a map of some sort.
by the way, is there a key to the locked door on the golem floor? I think ive looked everywhere, killed the boss and found all the tokens.
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