Why did you choose top-down camera view?

This seems like a really questionable idea for a game, which innovates of combat and world physics as well as collision modelling.

In the trailer I could barely tell if there was really a difference between standard hack'n'slash RPG and this game because of how far the action was.

What seems logical for me and what i would like to see from a game like this is a third-person behind-the-shoulder camera, that will show off the weighty and realistic combat in all it's splendour. If that option is at least considered or there is a possibility to mod it in, this might just be the game to tide me over until Witcher 3 arrives.

I really like the innovation, and I think you came up with a genius pipeline, you might very well just make good money licensing it for other studios, but if you are going to make a game with it, it makes sense to show off what you have created.
 

Humblerbee

Insider
They've already stated that this game will be isometric, period, end of discussion, unless mod tools are released that allow that to be changed. Madoc has a specific vision for this game in mind, and it is specifically an isometric RPG.
 

Tony

Insider
@Megakoresh: were you, by chance, viewing the video in fullscreen? I suppose I could understand someone not noticing a difference between standard hack'n'slash if the video was tiny, but I viewed the video in fullscreen and I immediately recognized many differences ;) I'm thinking there is either an auto or manual zoom function as well since in some parts the camera is much closer to the character(s). Basing this upon what they've already accomplished, shown and told us, I'm trusting that they know what is best for their game. If they chose isometric I'm sure they have good reasons to do so.
 
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