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  1. Dragomir

    Ecosystem

    Realism and Seriousness are not to be considered factors that game can either benefit or get worse from. It's just another level of depth you can add. Games that try to be "serious" nowadays often are simply stupid and that's why they don't benefit from that. But looking at Telltale's Walking...
  2. Dragomir

    Ecosystem

    Or we could just take it to the melee combat thread :P I'm afraid half swording only really makes sense with well... Half swords (which is - swords that only have their tip tempered). They're surely good for fencing, but most swords are best off being sharp on the whole blade. And there's no...
  3. Dragomir

    Ecosystem

    I don't really like the idea of having to switch styles. Don't get me wrong, there are many different stances and guards one can take, but fighting style should be much more dynamic than choosing from different sets of combos (as it was in Witcher). I'd rather have something more similar to what...
  4. Dragomir

    Ecosystem

    The main problem with AAA rpg's is that they try to appeal to as many people as possible ;) That produces boring, mediocore stories in which you run around, complete generic quests, kill anything that looks at you funny without consequence (now even breaking equipment is not a concern) and...
  5. Dragomir

    Ecosystem

    Have you even read my first post? My point was not to necessarily make it a realistic ecosystem, in which the amount of turds dropped by buffalos can affect the quantity of flowers in the next months. What I would want is some AI algorythms that would make animals respond to the player, to...
  6. Dragomir

    Ecosystem

    I think it would serve well as a safe archery training for example.
  7. Dragomir

    Ecosystem

    Hm, we don't yet know much about Sui Generis' economy, but I'd sure love it if it was dynamic (like the rest of the game's world). And not only for hides etc. but all kinds of stuff - that way we could use it to get rich. I'd love to for once play a wandering merchant in an RPG :D Especially if...
  8. Dragomir

    Melee Combat

    When I said "with time I learned" I meant in real life reenactment fights ;) I also tend to play a lone stealthy character, but that's a major difference. Stealth happens BEFORE the combat, when combat starts you're not sneaking anymore obviously. And the discussion was about combat itself. What...
  9. Dragomir

    Melee Combat

    Thanks for appreciation :D My whole post was supposed to be guidelines to what devs should do if they DO want realism in certain areas of the game. The existence of magic in the realisty of Sui Generis is I think enough to make it not-boring ;) I'm perfectly aware however that realism doesn't...
  10. Dragomir

    Ecosystem

    Huh? And what's wrong with that? It's not us that are working on the game, so we can only wish and drop in some ideas. I don't know of any game that would have a working ecosystem done right. Sui Generis is supposed to be a simulation of a persistent fantasy world and that wouldn't be...
  11. Dragomir

    Ecosystem

    Oh yes, pets and companions is one of the many possibilities of advanced creature AI. Now imagine a situation in which we carry a big leg of lamb or some other delicious animal, and a pack of wolves starts to follow us. Then, if we frop the meat on the ground they'd start eating and leave us...
  12. Dragomir

    Ecosystem

    All of that I wrote assuming that there will be animals. If there won't - surely such system won't be in place either. I really think though, that animals are necessary to bring such world as Sui Generis will present us to life. Creatures are one of the last stages of production, I think the...
  13. Dragomir

    Ecosystem

    Yes, I think it's essential for this game to work out well. We have a persistent world with NPC's going about their buisness, all animals should do the same - including natural monsters. They should hunt and eat each other, sleep and reproduce (we don't have to necessarily see it though). I...
  14. Dragomir

    Lindybeige Educates you on Medieval Warfare

    I really liked it in Gothic :D Not only you were killed by predators in forests, after they bite you to death you could just watch your character being eaten by it :D Actually, that's a suggestion I'd like to make, but not in this thread, as it's in no way linked to Lloyd and his points.
  15. Dragomir

    Lindybeige Educates you on Medieval Warfare

    Well, I have a different view on that. Some fantasy that leans towards realism can be a simulation of a world that has magic instead of simply being a fairytale in which dragons are best killed by sword&board. Besides - you can go incredibly creative designing a weapon that is specialised for...
  16. Dragomir

    Lindybeige Educates you on Medieval Warfare

    I've seen all of his videos and even though I don't agree with everything, vast majority of what he says really is very good points. I especially recommend this one: It changed my view of weaponry in fantasy games very much.
  17. Dragomir

    Introduction Thread

    Oh, a bit of a misunderstanding, prodably my fault ;) I used the term full contact wrong. However my brotherhood does full contact fighting - it's called Huscarl and we have fencing face protection then. In those matches every part of the body counts, including face and any kind of stabbing. Of...
  18. Dragomir

    Introduction Thread

    Hey Elric, do you guys do full contact competetive battles? I remember when I was in a knightly brotherhood we'd be forced to wear face protection even for fighting on foot (which was very silly), and in most events the side that wins the battle was pre-set, as it had to be the one that really...
  19. Dragomir

    Melee Combat

    Hello everyone! This is my first post on this forum, I hope I'll bring something good to this community. First of all, I just found Sui Generis and I'm very excited about it, it seems like a sandbox roguelike RPG I always wanted. Now, to the point: I am a full contact early medieval combat...
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