Search results

  1. N

    About the camera, the walls, and how it made me put The Witcher 3 on pause for a while

    Agreed about the zoom. I get eye strain even in the arena. I can't think of any reason why the player should not be allowed to zoom in closer, aside from maybe hiding some fine graphical imperfections that would become apparent only when zoomed in. As for the controls, I kinda agree. The...
  2. N

    Not enough camera zoom for pixel hunts.

    I'd like to be able to zoom in much closer whenever, wherever. Close enough to count the strands of hair on my character, if need be. I'd especially like increased zoom in the arena, where your opponent is waving a gray weapon against a gray floor. EDIT: What's the reason for not adding...
  3. N

    Combat attack direction

    Yes please. I'd much prefer that over the current system, which I of course would like to remain as an alternative control scheme option for those that like using it.
  4. N

    3 little suggestions that'd improve the game quite a bit

    Yes please. As the game is now, a freely mappable button for a LTR seems the best alternative to me.
  5. N

    Insider forum

    It's actually the porn forum.
  6. N

    3 little suggestions that'd improve the game quite a bit

    I suppose. It just feels clunky to me, and too easily leads to you either turning away from your opponent or doing the wrong attack. I did a bit of sword+board "fencing" for shits and giggles with a reenactor once as a teenager. RTL, or LTR, or Diagonal or vertical or thrust, made no...
  7. N

    3 little suggestions that'd improve the game quite a bit

    Yes, in learning how to do the damn thing. Otherwise you rotate away from your enemy, or fail at doing the swing. This requires more practice than doing the swing should. I'm starting to feel like a faulty record player.
  8. N

    3 little suggestions that'd improve the game quite a bit

    That just sounds like misguided realism to me. Like using a mouse cursor to interact with the buttons and switches of a cockpit in a flight simulator. Perfecting the timing, spacing and momentum is what should take practice, not performing the swing itself.
  9. N

    My Thoughts On Zoom

    My take on zoom is this: free zoom in & out whenever and wherever. Like it is now, but with the ability to zoom in all the way.
  10. N

    The grand inventory thread

    If we're going to have the clutter inventory a'la Ultima Underworld, pouches and bags are a must. I'd still prefer an inventory system based on item slots.
  11. N

    3 little suggestions that'd improve the game quite a bit

    And that's where the magic world of PC gaming and freely mapped keys step in! A button for RTL, a button for LTR and a button for thaumaturgy. I'd have the mouse buttons for weapon swings, and F for thaumaturgy.
  12. N

    3 little suggestions that'd improve the game quite a bit

    If you managed to grasp the current, touch awkward system, I'm sure you would find yourself not overwhelmed by the complexity of two buttons for attacking.
  13. N

    3 little suggestions that'd improve the game quite a bit

    That mapping would also work with introducing thrust. Double click RTL button for an overhead as you do now, double click LTR for a thrust.
  14. N

    IOS?

    With a vastly different control scheme. Can't think how it could possibly work. Maybe a gimped arena combat version.
  15. N

    3 little suggestions that'd improve the game quite a bit

    Could be, but I'm having a hard time figuring out what it might be. Maybe the bit between "12 and 10 o'clock" is reserved for a thrust attack and that's why the LTR swing trigger is so far to your left. That doesn't seem ideal, though.
  16. N

    3 little suggestions that'd improve the game quite a bit

    I know, I just call it the 10 o'clock system because the invisible line you have to cross with your cursor is about 60 degrees to your left. Pointing roughly at 10 o'clock. So naturally, the movement you have to do is a lot smaller when you keep the cursor close to you. When you keep it further...
  17. N

    3 little suggestions that'd improve the game quite a bit

    And just because you don't have any problems with it after significantly more hours in it than I could've put in it this far, doesn't mean it's not a clunky system. It works, sort of, but it's not as intuitive as it could be, and makes the combat less enjoyable to me than it could be. I maintain...
  18. N

    Movement direction based on camera

    The behind view would befine for judging distance and the enemies' reach as well if you could zoom in more. I'd like to be able to zoom in as much as I like. Now playing the game feels a touch too squinty for me.
  19. N

    3 little suggestions that'd improve the game quite a bit

    Good for you. The QWOP factor wore off pretty fast for me, personally. I doubt I'm the only one. You seemed to misunderstand my opinion. Nobody wants random attacks in a game like this. The 50/50 "chance" in my eyes only exists if you keep your cursors straight on top of the enemy. If the L/R...
  20. N

    3 little suggestions that'd improve the game quite a bit

    And that's my problem with it. Aside from the severely handicapped maybe, in a game with good controls it shouldn't take anyone weeks to master the ancient and mystic art of... swinging your weapon from left to right instead of right to left. Anyway, the 50/50 thing isn't a bad point, and is...
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