I haven't much of an idea on the scope of Sui Generis, but I noticed there were no craftsmanship skills in the planned section. Is there a definite "no" regarding crafting? Is Sui Generis more about action than it is survival or simulation in an open-world/sandbox? Throw me a bone because I'm thinking along the lines of Ultima Online when I picture Sui Generis. During my early days in Ultima Online, my first character was an enjoyable mix of trader and warrior. I mined for ore at various places and that lead to some good adventure (bandit and monster encounters, dungeon crawling). Then I would take my haul back home to create ingots and craft arms and armor, which I would then sell.