Combat Alpha Release

Discussion in 'Announcements' started by Madoc, Mar 6, 2014.

  1. Madoc

    Madoc Project Lead

    Messages:
    1,066
    So, we're just uploading the alpha now (on our pitifully slow connection) and it should be with you within 2 hours. We were hoping to have it up a few hours ago but of course we had some (serious) last minute problems.

    Most of the information will be included in the alpha itself and honestly I'm just too tired to say much right now! Just remember that it's the first version to ever leave our office so there are plenty of issues and it's generally far from being complete in any regard and very limited in scope.

    Take your time learning the combat, it will be tricky at first. It requires practice but we're sure that as you learn how to play it will steadily grow on you. Really hope you enjoy it!

    You'll get an email with the download details soon (if you have alpha access). Going to keep this thread locked for now, I'll open it once the the alpha is actually available for download.
     
    Lathspell, BrecMadak, Tom and 38 others like this.
  2. Madoc

    Madoc Project Lead

    Messages:
    1,066
    The e-mails should be arriving soon, in the meantime you should be able to access the download from your account page. More information on that here.

    Please remember that for the time being the alpha is under an NDA so any discussion should happen on our insider forum. We will organise the insider forum better for this purpose soon. You can discuss it freely there and upload screenshots directly with drag and drop. I've made an early feedback thread and you can start there.
     
  3. Elric von Rabenfels

    Elric von Rabenfels Insider

    Messages:
    297
    Glorious. Thank you very much, it's appreciated - really!
     
  4. shteenkeekush

    shteenkeekush Insider

    Messages:
    70
    Wonderful! Thanks!
     
  5. SavaGhost

    SavaGhost Insider

    Messages:
    35
    I cannot access my account. I would really appreciate some help. I have sent a pm to Brendan.
     
  6. nox

    nox Insider

    Messages:
    205
    THANK YOU GUYS! :D
     
  7. fajaballa

    fajaballa Insider

    Messages:
    15
    Woohoo.
     
  8. Tony

    Tony Moderator

    Messages:
    1,810
    Great news! Our first taste of SG! And congrats to the Bare Mettle team for making it this far!

    Edit: And as was pointed out in a different thread... You need to add ".exe" to the end of the file after you download it or it will not work.
     
    Rob and Fawz like this.
  9. Daniel Engenström

    Daniel Engenström Insider

    Messages:
    21
    Excuse me for not screaming in english............Omalda vetekorn JAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!(Happy)
     
  10. Daniel Gold

    Daniel Gold Insider

    Messages:
    15
    FINALLLYYY see you in a month world!
     
  11. Decado

    Decado Insider

    Messages:
    3
  12. Kerbouchard

    Kerbouchard Insider

    Messages:
    3
    I'm so happy...:D
     
  13. unwoundpath

    unwoundpath Insider

    Messages:
    24
    I AM SO EXCITED RIGHT NOW I CANT HELP IT! THANK YOU!
     
  14. turtleman155

    turtleman155 Insider

    Messages:
    750
    you guys are great thanks:D
     
  15. Oona

    Oona Insider

    Messages:
    224
    OMG I feel so sorry for everyone who don't have Alpha access. :eek:
     
    Last edited: Mar 6, 2014
  16. turtleman155

    turtleman155 Insider

    Messages:
    750
  17. Mello

    Mello Insider

    Messages:
    103
    I still need to purchase my new pc bwaaaa :'(
     
  18. Leo

    Leo Insider

    Messages:
    70
    Thank you for feeling sorry. I'm in that situation.:(
     
  19. 3dub

    3dub Member

    Messages:
    3
    Would really like to know what you guys think of the gameplay so far
     
  20. Fawz

    Fawz Insider

    Messages:
    666
    I personally think that the gameplay has tremendous potential and is already loads of fun. The impact of a physics based weapon swing on a physical body feels really great. When someone gets knocked down as a result of a heavy strike, or a shove into a wall the gameplay opportunities that opens up is fantastic.

    There's a lot of depth, and after a while you really start to feel that you're getting better. You start to learn 'moves' by moving your aiming cursor and character just so to get the right kind of attack you want when your opponent leaves himself open. The AI is very good, adaptive and vicious.

    Edit: Removed some of the more detailed opinions as I just realised this isn't part of the Insider section
     
    Last edited: Mar 7, 2014

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