Damage system?

Azakan

Insider
Before I plege away my month salary I'd like to know how damage will be managed.
If it will be "sword makes 10 damage, human takes 30 before death", which I don't think is the case, this is nothing for me.

Dream senario is kinda like how Dwarf fortress does it but with pysics, "sword is this heavy, force is this much - hit lands on leather armour - goes through, but looses momentum - hits skin -> fat -> muscle -> random organ -> spine, where the hit stops because the hit were to mild to break the spine - bleeding".

So, What's the plan? ^^
 

Azakan

Insider
Dang it, now I feel stupid (I DID look but I'm apparently blind).

Thank you, that's precisely what I was looking for!
 
Top

Home|Games|Media|Store|Account|Forums|Contact




© Copyright 2019 Bare Mettle Entertainment Ltd. All rights reserved.