Exanima 0.6.3.3 (public beta)

Discussion in 'Updates & Release Notes' started by Madoc, May 15, 2016.

  1. Madoc

    Madoc Project Lead

    Messages:
    1,066
    Changelog for 6.3.3 beta

    • Added alternative playable characters
    • Improved camera behaviour
    • Fixed AI rushing opponents when backed against walls or doors
    • Fixed some animation issues
    • Fixed issues with controls after crossing portal
    • Fixed issues with weapon mass balance
    • Show Spoiler
      Fixed strange behaviours when shocking dead golems
    • Show Spoiler
      Fixed numerous issues with lightning weapons
    • Show Spoiler
      Fixed golem overhead and other attacks
    • Updated new content, some major areas remain closed
    • Numerous other fixes and tweaks

    Account page link
     
  2. Sgt. Floris

    Sgt. Floris Member

    Messages:
    78
    Gonna try it out now, thanks Madoc.
     
  3. Valda

    Valda Member

    Messages:
    24
    Have any new doors been unlocked? I'm trying and so far no luck.
     
  4. Shinzawai

    Shinzawai Member

    Messages:
    3
    I'm going to head back to level 4 (or whichever level had the...
    Show Spoiler
    DEMON(?)

    ...in it, to check if either of the un-interactable doors there have been changed.

    EDIT: Negative.
     
  5. Sgt. Floris

    Sgt. Floris Member

    Messages:
    78
    I just played it a bit on a save that I had from 0.6.3, I haven't seen any new areas that have opened and locked doors stay locked with no key to be found.
     
  6. Sgt. Floris

    Sgt. Floris Member

    Messages:
    78
    Show Spoiler
    Found the best shoes in the game though.
     
  7. Moppy

    Moppy Supporter

    Messages:
    20
    Show Spoiler
    On level 4, went through the gate at the beginning and entered the "loading screen" for the new area. Game crashed when I clicked the screen while it was still loading. Started the game again and continued from my save and got some cool new items in my inventory:
    Show Spoiler
    [​IMG]

    Three door/cupboard things, the cuirass, cuisses, and the two rusty helmets.
    edit: and a 3rd helmet that isn't rusty
    edit: opened the cupboards, found a sword in one and a helmet in another
     
    Last edited: May 15, 2016
    Shinzawai and Sgt. Floris like this.
  8. Valda

    Valda Member

    Messages:
    24
    I lost a unique item in the loading screen (I got some wardrobes in exchange yay) so I'm replaying from lvl 4.
     
  9. Madoc

    Madoc Project Lead

    Messages:
    1,066
    Last edited: May 15, 2016
  10. Madoc

    Madoc Project Lead

    Messages:
    1,066
    Ok, we've put a new patch up so you should just install that, it fixes some other pretty serious problems too...
     
    Shinzawai and Sgt. Floris like this.
  11. Buggeroo

    Buggeroo Insider

    Messages:
    72
    When starting as one of the chars that has the torch equipped, it doesn't appear in the inventory when switching to the secondary weapon set.
    After removing and re-equipping the torch, it does. Not a big deal, just thought i'd mention it.
     
    ArTIkBaNAnA likes this.
  12. Elaxter

    Elaxter Insider

    Messages:
    358
    I don't know how I feel about the added characters, especially the knight. Handing the player high-level armor and a good weapon right out of the gate doesn't feel in spirit of the game.
     
    Space Warlock and Sgt. Floris like this.
  13. Sgt. Floris

    Sgt. Floris Member

    Messages:
    78
    Maybe it's time we got some more difficult enemies on the first few levels then.
     
  14. Fawz

    Fawz Insider

    Messages:
    666
    On the new characters, from Madoc:

    So it's short term gains at the cost of long term gains. It's an added way to tell more of the world's story and also help new players have an easier start. With the villager it's also a way to offer different (more difficult) playstyles for those who want a challenge.
     
    Elaxter, Faelivrin, Poza1010 and 3 others like this.
  15. Wisphet

    Wisphet Member

    Messages:
    27
    I loaded my last save and i dont see that anything would be changed. Should i restart the level to recive the updates?
     
  16. Suggett66

    Suggett66 Insider

    Messages:
    121
    For people who are wondering if this one is worth the portal restart

    Show Spoiler
    It's not, they opened i think maybe 3 locked doors and the only thing behind them was a large room which looked like bar with nothing in, the room behind the room with the lon curved table which looked like a small wine keeping area with nothing in and another room with not much in, so not worth the restart this time round.
     
    Wisphet and Sgt. Floris like this.
  17. Elaxter

    Elaxter Insider

    Messages:
    358
    That's pretty much what my dad said when I complained about the new characters. I agree wholeheartedly.
     
  18. Syllabear3

    Syllabear3 Member

    Messages:
    597
    Can anyone show the new character? I am curious.
     
  19. Space Warlock

    Space Warlock Insider

    Messages:
    18
    Love the new update! Combat feels much more fluid, stabs are now fun too :)
     
  20. Fracs

    Fracs Member

    Messages:
    28
    Any news about the last closed doors? How long must we wait?
     
    Last edited: May 21, 2016

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