Exanima 0.6.4.5

Discussion in 'Updates & Release Notes' started by Madoc, Sep 29, 2016.

  1. Madoc

    Madoc Project Lead

    Messages:
    1,066
    This is just a small update with a few additions, improvements and fixes. More coming soon.

    Changelog for 0.6.4.5:

    • Added expert tier Beast matches

    • New items added to arena mode

    • Added ceiling collisions throughout the game

    • Improved ogre animations

    • Fixed issues with certain late game encounters

    • Improvemenets and fixes to layered equipment (still in progress)

    • Numerous other fixes


    Account page link.
     
    Fawz, ChavaiotH, Cooper Holt and 16 others like this.
  2. Hartigan

    Hartigan Member

    Messages:
    52
    So curious to know what those items are...
    Anyone got the- holy carp, the update was posted 15 minutes ago
     
  3. crashingtingler

    crashingtingler Insider

    Messages:
    182
    Thanks madoc!
     
  4. Uxigadur

    Uxigadur Member

    Messages:
    5
  5. Ferndiggity

    Ferndiggity Member

    Messages:
    5
    Can't wait to use the ceiling to somehow defeat those naughty golems....

    That's how it works right?
     
  6. Taohn

    Taohn Member

    Messages:
    6
    Great stuff! It's nice to see the new two new helms from last time finally appearing in the stores.

    When I fought an elimination match I seemed to be getting "dropped" into the arena at the start of each fight (my guy would seem to hit the ground from a height and fall over as the screen faded in). Not sure if has anything to do with the ceilings or not. Only happened with one character.

    Also, are cuisses and greaves really supposed to be mutually exclusive?

    Thanks!
     
    Roryn likes this.
  7. Jennre_Bard

    Jennre_Bard Member

    Messages:
    53
    yay! Golems! Pile of asswhup they are!
     
  8. gugand

    gugand Member

    Messages:
    52
    Hi,
    I noticed a bug that i did not see before (last play before was with 6.3.7). It happened twice to 2 different characters were wielding 2 different 2-handed weapons (an iron staff and a bardiche) with completely different armor set (one with aspirant-level armor the other with an expert-level armor). My characters had arms on their back like if someone strong twisted them. They took several seconds before they were capable to set the correct position. I am sorry i can't say more, because i realized that only when i were not capable to swing.
     
  9. Yngvald

    Yngvald Insider

    Messages:
    40
    Haha...! Oh gods, I'd so have a blast LAN:ing Sui Generis with you and @Syllabear3
     

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