I believe Everyone was impressed by what they saw on kickstarter and longed for a playable game, the months and years went by and a community has grown that has followed the game in its detail together with an amazing and "intimate" Dev team. Great work everyone! Great work baremettle. Edit* So i've played a bit on the fourth area, finally beat sir. Hearing his steps in the cold hard corridors made my heart beat loud, coupled with the weird eerie music, i think of mystery and deep forgotten anger or something, its hard to describe, but its really beautiful. I dont know if its just me, but I feel like killing sir is sort of based on luck, I havent tried fighting him in the open head to head. Maybe you can duck under his left right swings? He should be slower turning etc in general so you can strafe. And that old requested mechanic of being able to roll away would seem really useful in this particular case .