the0thMonkey
Member
I'm not sure if this will be helpful, but my idea of difficulty (for this game) is how realistic it is. IMO, the more realistic the game, from physically having to block blows to the enemy's AI, the more difficult it will be. Take porky for example. He will be much more difficult to defeat than your average villager because he is bigger, stronger, and survives by killing anything that annoys him.
The opposite of this (which I think we have all agreed we dislike) is boosting the stats of enemies with no regard for realism or physical possibility. Often these boosts are not even derived from upgrades in equipment or similar factors that could make sense, they are merely numerical changes to the enemy's performance statistics.
The opposite of this (which I think we have all agreed we dislike) is boosting the stats of enemies with no regard for realism or physical possibility. Often these boosts are not even derived from upgrades in equipment or similar factors that could make sense, they are merely numerical changes to the enemy's performance statistics.