Mati9319
Supporter
If I'm not mistaken, it was already stated that there will be a possibility of recruiting NPCs to join us in Sui Generis.
I've decided to expand this concept a bit and post my ideas on few things.
Recruiting people:
Companion's behavior during "employment":
Commanding our companions:
I'm out of ideas for now.
I've decided to expand this concept a bit and post my ideas on few things.
Recruiting people:
- we can ask anyone to join us,
- not everyone's gonna want to join us,
- if someone agrees to join us, there'll be two conditions:
- we need to pay this NPC some money (no one's gonna help us for free, right?). The better is their equipment and skills, the more they'll want us to pay them. This payment's gonna cover the first hour of NPC's "employment",
- we HAVE to pay this NPC some money at the beginning of every next hour. The amount would be lower than the first payment and would also be dependent on NPC's equipment and skills.
Companion's behavior during "employment":
- if we refuse to pay our companion the money from condition no. 2, they can act in two different ways:
- take offense, abandon us and NEVER want to join us again,
- get really angry and attack us.
- we can peacefully disband with our companion at any moment, but under one condition: we paid them for the current hour,
- recruited NPCs are gonna simply follow us by default,
- if some animal, monster or human attacks us, our companion's gonna fight them... unless they'll get scared of enemy and run (dependable on our companion's equipment and skills), which'd cause them to abandon us and probably never want to join us again, because of the stress and danger we exposed them to,
- there would always be some risk of our companion betraying us during "employment". In other words, they'd simply become our enemy and attack us out of nowhere, preferably aiming for a backstab.
Commanding our companions:
- we'd be able to give commands to our companions:
- selecting a place on the ground or an enemy would make selected companion focus their attention on,
- commanding our companions to "execute", would make them approach anything/anyone they're focused at and (depending on what it is) take a position or attack.
I'm out of ideas for now.