So I have to ask, from both a gameplay and lore perspective, where have the influences for Sui Generis come from? Both in terms of games and other media.
I ask because of how closely a lot of what you've presented seems in keeping with FROM Software's Souls Series (if this is the case then rest assured I find this a positive), in terms of a "hidden narrative", "difficult combat", "low fantasy" and a focus on weapons and movesets over conventional levelling.
That was just a stab in the dark, but I would love to know where you're currently drawing inspiration from.
On a side note, I'm sure you're all busy with the Kickstarter campaign so don't feel like you have to rush a reply, I'm happy to wait! I pledged today and (I also noted in my comment on the Kickstarter page) would be more than happy to lend my skills for anything audio - be it music or otherwise.
Great looking game. Great looking pitch. I'm excited to see how it plays out.
I ask because of how closely a lot of what you've presented seems in keeping with FROM Software's Souls Series (if this is the case then rest assured I find this a positive), in terms of a "hidden narrative", "difficult combat", "low fantasy" and a focus on weapons and movesets over conventional levelling.
That was just a stab in the dark, but I would love to know where you're currently drawing inspiration from.
On a side note, I'm sure you're all busy with the Kickstarter campaign so don't feel like you have to rush a reply, I'm happy to wait! I pledged today and (I also noted in my comment on the Kickstarter page) would be more than happy to lend my skills for anything audio - be it music or otherwise.
Great looking game. Great looking pitch. I'm excited to see how it plays out.