but still i think it would be fun playing around with single coins in you backpack, and giving them actual weight and make each coin worth alot would make trading quite interesting. what if trading was not only by giving money and you get a item, but you also could also trade items for items?
my thoughts is that when trading you drag your money/items you want to trade from your inventory window to a trading window that works the same way as a normal inventory, the object(s) you want is in a trade window located right under the other window, then you will just wait and see if the one you trade with accepts the offer.
Personally I don't care if money is a physical item in the game or not, but gold coins should be worth a lot, I'm getting sick of games we're you've to pay 1.000.000Gold/$ for items, it just feel teadious. Same thing goes for games were you get 200xp each kill, and have 100.000hp...
I don't understand why so many games these days deal with such a big numbers, good old BF2, you got 2p for a kill and 1xp for assist. In today's COD/BF you get 100+xp each kill, and in the end of a round you'll get 52435xp. It just get hard to keep track of it, and it looses it's meaning. Just like in WoW were you've hundreds of thousands of Health, and 1000Gold is worth nothing. It's stupid as hell.
Anyway, to try to keep on topic, trading with items and money is possible in most singleplayer rpgs, and have been for quite a while.
About the trade window, the good old simple system would work perfectly.
To the far left is your items. To the far right is the Merchants items.
To the "middle left" is the items you've and want to trade, and their total worth"
To the "middle right" is the item(s) you want to buy from the merchant, and how much it cost.
Of topic (again) anyone else having problem Editing posts? It's been like that for a week or something not...