Fawz
Insider
They're still pretty early into the development with a lot of placeholder assets. There's also technological barriers to consider when making mention of certain things not behaving realistically.
They may be trying to be as realistic as possible with their systems, but they are still an RPG game with stats and as such are not aiming for a simulator type of game. They're not trying to simulate things to the point where a strong blow to the arm would render it useless for the rest of the game, as that's just not fun or good game design for a game like that.
They may be trying to be as realistic as possible with their systems, but they are still an RPG game with stats and as such are not aiming for a simulator type of game. They're not trying to simulate things to the point where a strong blow to the arm would render it useless for the rest of the game, as that's just not fun or good game design for a game like that.