Ruusunpuna
Insider
Hey, I'm working on a mini gameproject in Unity. It's supposed to be a little jousting game.
I thought of a game mechanic where you would try to move your shield to deflect the opponents lance. But I'm a bit uncertain on how jousting really works.
In videos I've seen the knights either have a small shield as a part of their armor and they can't move it. In other ones they hold a shield that basically covers their whole torso. Is the shield supposed to be the target for your lance or could you try to hit beyond it into the opponents armor? What's the deal in jousting? I suppose there's more to it than just trying to hold the lance so that it hits in the middle of the opponent?
For my gameplay mechanic I'd like to have a smaller shield that you try to catch the opponents lance with and thus deflect it. Is this in anyway similar to real jousting? My game doesn't have breaking lances, you only try to unhorse your opponent.
I thought someone on these forums might have some knowledge so please share with me?
I thought of a game mechanic where you would try to move your shield to deflect the opponents lance. But I'm a bit uncertain on how jousting really works.
In videos I've seen the knights either have a small shield as a part of their armor and they can't move it. In other ones they hold a shield that basically covers their whole torso. Is the shield supposed to be the target for your lance or could you try to hit beyond it into the opponents armor? What's the deal in jousting? I suppose there's more to it than just trying to hold the lance so that it hits in the middle of the opponent?
For my gameplay mechanic I'd like to have a smaller shield that you try to catch the opponents lance with and thus deflect it. Is this in anyway similar to real jousting? My game doesn't have breaking lances, you only try to unhorse your opponent.
I thought someone on these forums might have some knowledge so please share with me?